(I'm updating the game files. It's really come along way and most of the changes are just refinements at this point. Try it out.)
This is the map I am currently working on Civilization Wars.
If you are familar with tech wars, you'll understand the basic idea behind this game. Unit spawns are setup and creeps venture forth to the other side of the map to kill your opponenets, who are trying to do the same to you. Along the way you take control of various resources which provide bonuses, extra food, special units, bonus income, all of which can change the flow of the battle.
However instead of a simple paper-scissors-rock "tank" beats "rifle" beats "helo" beats "tank" battle scheme, you are asked to lead your group of warriors through a massive tech tree starting from the beginning of history to the modern era. Primative warriors give way to riders and phalanxes, who are surpassed eventually by knights, and longbowmen, and so forth. Keeping your force balanced for the demands of the battlefield in the changing eras is a unique team effort. There's nearly 40 custom technologies to research, each providing a new unit, a special bonus, new structure, or other possiblity to grow more or hurt the enemy worse.
The game can be won through strategic control of the land, wiping out your enemy, or completing the tech tree and building a spaceport, much like the game civilization itself.
The game also features a strategy mode where your team collects points for each strategicly valuable area they hold, can win if they hold all of them for a set period of time. This forces players out of the middle to try to control all areas of the map or risk falling behind. All in all, if you like to concept of Tech Wars, or Preschool Wars, or probably any similar "wars" style game. You should try out civilization wars. Also if you are into the game civilization itself you will find alot of the game is familar to you and will appricate its detail and complexity.
I'm getting close to the end of adding the base content. Anyway if you get a chance tell me what you think. Thanks
This is the map I am currently working on Civilization Wars.
If you are familar with tech wars, you'll understand the basic idea behind this game. Unit spawns are setup and creeps venture forth to the other side of the map to kill your opponenets, who are trying to do the same to you. Along the way you take control of various resources which provide bonuses, extra food, special units, bonus income, all of which can change the flow of the battle.
However instead of a simple paper-scissors-rock "tank" beats "rifle" beats "helo" beats "tank" battle scheme, you are asked to lead your group of warriors through a massive tech tree starting from the beginning of history to the modern era. Primative warriors give way to riders and phalanxes, who are surpassed eventually by knights, and longbowmen, and so forth. Keeping your force balanced for the demands of the battlefield in the changing eras is a unique team effort. There's nearly 40 custom technologies to research, each providing a new unit, a special bonus, new structure, or other possiblity to grow more or hurt the enemy worse.
The game can be won through strategic control of the land, wiping out your enemy, or completing the tech tree and building a spaceport, much like the game civilization itself.
The game also features a strategy mode where your team collects points for each strategicly valuable area they hold, can win if they hold all of them for a set period of time. This forces players out of the middle to try to control all areas of the map or risk falling behind. All in all, if you like to concept of Tech Wars, or Preschool Wars, or probably any similar "wars" style game. You should try out civilization wars. Also if you are into the game civilization itself you will find alot of the game is familar to you and will appricate its detail and complexity.
I'm getting close to the end of adding the base content. Anyway if you get a chance tell me what you think. Thanks