Furby
Current occupation: News poster
- Reaction score
- 144
FURBY & Bloodcount present
Clash of Races
version 0.1.0 [ALPHA]
Draw your Blade,
Shall mark this day,
You shall pay,
We were sworn through swords!
Clash of Races
version 0.1.0 [ALPHA]
Draw your Blade,
Shall mark this day,
You shall pay,
We were sworn through swords!
Bloodcount and me, Furby want to present to you our project.We call it Clash Of Races!. Well we are trying to combine a lot of genderes of warcraft maps, such as MELEE, OFFENCE, AOS and RPG and also styles that are not in the classical warcraft universe. Here is a bried info about the game play:
You choose your race, this will determine the units that you will be able to spawn.
You choose your hero's skills. Leveling of spells is really unique, you leveling spells byt using them. If you use one skill at max level a lot, you might be lucky enough and the skill will evolve into it’s legendary version.
Your hero evolves, by your style of play, if you deal a lot of dmg you will get strength if you hit your enemies a lot you will get agility, if you use your mana you will get intelligence. So, here is next unique and originally system.
You summon the creeps each wave, you can choose from a variety of creeps.
Depending on your style of play you will get different awards and titles.
BE Stylish! Yes, show some cool, original and effective style of play and you will get stylish points.
Proud and Devil souls- Gold won’t be the only resource here, you will have to sweet for these resources, but they hold sweet, sweet bonuses.
Stuffs we did so far for BETA version:
Terrain: 99% (maybe some changes in future)
Units: 66% (blood elves, skeletons)
Heroes: 60%
Spells (for heroes): 65%
Items: 0%
Special Awards (unique stuff): 0%
Triggers: 60% (actually converting to vJass)
CoR Team: FURBY(terraining, scripting) Bloodcount(objects making, had first idea about map), TheWrongVine(grammar correcting, tooltip creating)