johnnymra
New Member
- Reaction score
- 14
Oh man i've been working on this thing for a week now and i can't find a solution... i mean i found the solutions to many problems like a darkness effect... a special vision for certain players... some other effects... but this one bothers me so much. I'm making an effect in my map that at night some players would see very dark (totally black) and only torches or other omnilight sources would help them see... the problem is it was suposed everything to become black but the player color of the hero doesn't .
If i let it be normal it would look like this:
View attachment 40110
And i then tried to make the player color black but it becomes an ugly looking grey... like this:
View attachment 40111
I have no idea how to solve this... i mean i tried to use unit models thinking the hero glow was to blame but it seems it happens the same thing... and i wouldn't like to use "no player color" unit models because those in the editor are just fine... i just have to find a way to solve this (And i am TOTALLY SURE that it is possible because i've seen it in a map).
If i let it be normal it would look like this:
View attachment 40110
And i then tried to make the player color black but it becomes an ugly looking grey... like this:
View attachment 40111
I have no idea how to solve this... i mean i tried to use unit models thinking the hero glow was to blame but it seems it happens the same thing... and i wouldn't like to use "no player color" unit models because those in the editor are just fine... i just have to find a way to solve this (And i am TOTALLY SURE that it is possible because i've seen it in a map).