This code takes the locals you input and generates a field of doodads at random points and heights within the parameters, centered on the map middle. This is so simple, but it might help someone.
Map is attached for an example.
Code:
function Trig_DoodadField_Actions takes nothing returns nothing
local real dim = 800
local real height = 200
local real minscale = .001
local real maxscale = .8
local integer doodad = 'LTbs'
local integer count = 1
loop
exitwhen count > 100
call CreateDestructableZ(doodad,GetRandomReal(-dim,dim),GetRandomReal(-dim,dim),GetRandomReal(0,height),GetRandomReal(0,355),GetRandomReal(minscale,maxscale),1)
set count = count + 1
endloop
call FogEnable(false)
call FogMaskEnable(false)
endfunction
Map is attached for an example.