Creating a new map, Need suggestions for heroes!

Grim159

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I've been working on a map for a little while now and its mostly in the planning stage. It is taking so long because I want future versions to be backwards compatible, so if I make several map terrains in other versions people and choose the one they like best!!.. Looking for any info I can get. Here is what I have thus far...

*I was thinking this map wouldn't save character stats, only items, because I don't want people to have to play individual characters to get the full use of the map.

*I wanted bullets and abilities to kind of use mana, but within reason, like the hero can shoot all day. but his chance to miss increases as his mana decreases...

Default hero abilities

Partner - "links" two heros together. They act as seperate units, but share certain skills/abilities. Has a max effective range. IE: heroes move more then 600 [or something apart] they lose shared abilities and have to relink or something. Thinking of a cooldown or a long cast time.

Penetration - Allows heros to shoot through a primary target and effect enemies within the hero's effective range. [best used in Swat: Aftermath for the sniper]


Heros:

Sniper: Uses sniper rifle|Very low health and armor|Shares Camouflage ability
Camouflage - modified shodowmeld, can be shared with linked hero
Concentration - period to critical-hit on unit engaged. [when paired with a squad leader has a small chance to insta-kill]

Grenadier: AOE attack, either toss grenades or a type of launcher, maybe an item pick-up/creation?|Medium health, low armor|Chance of target miss based on amount of mana, nade goes flying off somewhere and perhaps kills an Ally?
No abilities set yet...

Spotter: Low health and armor|Practically no attack, or shoots a pistol|Increases linked hero's sight range, attack speed, sets "linked" hero's move speed to his, increases mana?
No Abilities set yet...

Engineer: Medium health and low armor|Uses Shotgun. attack with high spred and no penetration
C4 Charge - remote mine, kind of...
Claymore - self explanatory
Repair - Repairs mechanical units/buildings. Uses no resources, just kind of slow...

Firebat: Low health and medium armor|Attack by throwing a sticky napalm that damages units that walk through it and continues to burn until dead and maybe a short time after, maybe adds a immolation to enemies that damages allied buildings and units|Explodes when dies, damage amount and radius depend on mana at time of death
Kamikaze - Explodes with 1.5-3.0X damage and radius a normal death
Fire trap - Might just be an attack ground if I can get the fire to work right..
No other abilites yet...

Mana keeper or psychologist [name not set] Medium health and armor|High mana|Can transfer mana to heroes
Mana regen aura - provides a very small mana regen for allied units/heroes
Mana transfer - transfers his mana to an allied hero/unit, but targeted units takes damage [1on1]
Mana storm? - transfers mana to a group of allies around him/her [like a chain lightning or monsoon of mana?] , allied units/heroes take more damage then from mana transfer

Squad Leader:High health and medium armor
Armor reduction - reduces enemy armor throughout the entire map
Concentration - increases linked heroes mana, lowers Jam frequency
Cadence - increases allied unit/hero move/turn speed throughout the map

Satcom: VERY low health and medium armor|no attack or mana
Satellite imagery - Allows visibility of an area, perm until recasted
Ion cannon - Self explanatory, long cooldown
Orbital bombardment - self explanatory, long cooldown
Bunker - transforms into a bunker type building, cannot move and a health increase

Rocketeer: Medium health and armor|no attack
kneel - increases mana
SAM - an auto-cast air attack
SCUD - an auto-cast ground attack with a minumum distance and large cast range
Designate - given to a spotter or squad leader when linked, allows either hero to "call in a strike" that forces the rocketeer to bombard an area with mortar shells very fast.

Tank: High health and medium to high armor|high damage melee attack|no mana|No health regeneration|Slow moving
Attention grabber - yells or something to force enemies to attack him
Frenzy - period in which hero attacks anything around it. Hurts allies and increases attack speed 1.5-3X

Machine gunner: High health medium armor|I want this hero to attack fast but have a chance to miss. based on mana amount in which the bullet doesn't disappear, just hit an enemy[or nothing] that wasn't intended...|little penetration
No skills yet..

Ghost: I would take this character as is from the map Undead assault, need permission though...

Nano Medic: Take this hero as is, maybe alter a bit, from map Swat: Aftermath 1.5.2

Field Medic: Medium health and armor
Field dressing - heals a bit
Rapid therapy - cures a sprain or wound
Adrenaline - increases hero/unit movement and attack speed
Bandage - creates a small kit to give to/use on allied units/heroes

Energy Medic: Medium health and no armor
Healing mist - burst of healing energy like essence of blight
no other skills yet...

Items:

Attack speed increase
Attack damage increase
Mana amount increase
Mana amount increase
Armor amount increase
Other?

Game Types

Conquest: go from place to place like a moving hold the fort...
Survival: Allows RED to pick from several bases and be ported to it to survive a timed game.
Other?

Thanks for any info or suggestions you can give me!!
 
I think it would be the best to replace the name of Spotter as Scout considering this map seems to be modern warfare map.

As for squad leader, you can change the name to commander.

Firebat can be change to Flame Thrower.

Ability name for Kamikaze really need to be change as it isn't suit the class.

To know perfectly well what I mean, read this.

http://dictionary.infoplease.com/kamikaze

Mana keeper name could be change to radio man or propaganda.

You can add a class known as Spy, considering this game type was conquest. This class could infiltrate base to have a view before starting an attack.

Off topic : Those who usually post reply of wrong section or think it belong to other section could only be 3 type of person.

1) A person who follow the rules.
2) Trying to act cool.
3) Unsure, uncertain about it.

No matter which forum you goes, there is always a possibility to meet this 3 kind of person.

At least you are getting such a reply compare to some people who you try to help, but because you provide wrong information. They -rep you right away.
 
I think it would be the best to replace the name of Spotter as Scout considering this map seems to be modern warfare map.

As for squad leader, you can change the name to commander.

Firebat can be change to Flame Thrower.

Ability name for Kamikaze really need to be change as it isn't suit the class.

To know perfectly well what I mean, read this.

http://dictionary.infoplease.com/kamikaze

Mana keeper name could be change to radio man or propaganda.

You can add a class known as Spy, considering this game type was conquest. This class could infiltrate base to have a view before starting an attack.

Off topic : Those who usually post reply of wrong section or think it belong to other section could only be 3 type of person.

1) A person who follow the rules.
2) Trying to act cool.
3) Unsure, uncertain about it.

No matter which forum you goes, there is always a possibility to meet this 3 kind of person.

At least you are getting such a reply compare to some people who you try to help, but because you provide wrong information. They -rep you right away.

Thanks for the suggestions! You're really the first person to give any at all...

The spy is a GREAT idea, but I won't need it if I can get the ghost from undead assault... I don't see it in the cards though. The squad leader I was thinking of having a team based vote upgrade that apply different abilities for him. But I'm not sure!

Thanks again!
 
Thanks for the suggestions! You're really the first person to give any at all...

The spy is a GREAT idea, but I won't need it if I can get the ghost from undead assault... I don't see it in the cards though. The squad leader I was thinking of having a team based vote upgrade that apply different abilities for him. But I'm not sure!

Thanks again!

At any site, 50%-70% of the reply usually off-topic (No offense to anybody). You have to be patience if you wish to get a reply that answer your exact question.

I recommend you not to took a name of class from other game with similiar ability. It would make your map look just like another cheap copy of it shall you failed to ensure the quality was better than it.

I also suggest you to improve your thread description, it was rather messy and I am having a hard time to browse through it. I do believe this is also a main reason why people are against you at the beginning.

And your thread lack of few detail, although it was a modern warfare. But some of the class name indicate it was more advance genre such as Starcraft genre map.

For example, Nano medic isn't a suitable name for a modern warfare map. The name medic would be more than enough.

As for the engineer class, you can add ability of build bunker or barbed wire.

Satellite imagery was a rather lame name (No offense), it would be better to rename it as Global Scanning.

You could even add a new class known as SDU (Special Division Unit) or COU (Covert Operation Unit) which work like a spies does, but their intention was to sabotage the enemy base secretly. You can even name them as Saboteur if you want to.

Off-topic : Please, both side please refrain yourself from flamming from now on. I think there is enough drama at this moment.
 
It isn't really a "modern warfare" map, its just kind of something I cooked up after I played all of the other map a million times... With that "SDU" or "COU" I love it!! We could link woth that hero and add a nice skill that increases or gives a chance of evaion! I'll have a "builder" that people can choose from and he'll have 6 menues worth ob buildings to make and whatnot and on top of that. I was thinking of making Each hero be able to enter a special "buy" mode, in which other players would purchase items/addons from them as a special item that only they can sell. So each game is just that much different each time they play! I don't want ANY health ogmenting items though, it might take the medic out of the equasion and as of now... The medic will play a very important role in game play no matter what game mode you choose!!... There are only 2 classes that I love from other games, but I haven't posted the add-on charactars that I have made yet. As of now players will be able to choose from 30 heros and many more to come with ability upgrades and whatnot! I have an ALPHA made, but my group of testers is a little slow so it might be another month before its all put together and backwards compatible...

Thanks for the suggestions and whatnot! Keep them coming!

------

Yeah, I thought about it and if players pick certain combo(s) of heros will gain a passive ability/stat/or something else, but it won't be saveable... Instead you'll gain a "medal" from going from the game with unit groups and heros. Haven't decided what the medal will give you though, if anything other then a new class to choose from.

Like starting will be Light mg, then medium, next heavy, and then perhaps some type of ability or stat for completing X level with heavy... Save with the rest of the charactars. Just having a little trouble with the save/load system right now... 800 items, 8 levels and now medals, might make for a fairly long load code. But I'm thinking of employing Unicode as well!!... So that might shorten it up for 5-8 charactars, maybe more!! Thinking of stopping though, its already a 8Mb map...
 
Well, this got Absolutly no remarks on the other forum, and still hasn't... Even after hyperlinking it in this thread!!... But, like I said earlier, I found other people to contribute the CONSTRUCTIVE criticism I was looking for. Septimus, you've been a very large help as well!

On another topic, I've been trying to make an Ion Cannon Cinematic that looks like the one from Red alert 3... It starts with One beam in the middle and 5 on the outside, then they rotate around the center beam and close in on it. They become one large beam, then fire and arge AOE damage to everything in an area. Thinking of changing the terrain height and making it barren, like black charred rock after it is done. Anyway... I can't get it to work right so we'll see how it does.
 
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