Creating control points

Darkhalo288

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Hi, i'd like to create control points (CP) for my map, kinda like the ones in Risk. What i wanted was each CP to have say 3 points (probably circle of powers), and whoever controlled these points could build a building and 2 defense towers.

But i wanted to make the 3 CP linked, meaning you can only build if you control all 3 points, you couldn't rush destroy a tower then build your own, you needed all 3 enemy building killed, and you needed to own the center CP.

So i hope someone can please help me with this, thanks.
 
Region

Create custom circle of power and set colllision size to 0. Set a region under you circle. Set each players unit to a variable. I Will use TempUnit[Array]
Set the terrain under your circle of power to Rock(Unbuildable)(Somthing where you cant build on)
Trigger:
  • Region Bouncer
    • Events
    • Time - Every 0.1 seconds of game-time
    • Conditions
    • None
    • Actions
    • If, then ,else Multiple functions.
    • Conditions
    • Control Point(region) contains TempUnit Equal to True
    • Then
    • Change terrain type at Control Point for Grasp Ashenvale using 2 size
    • Else
    • Change terrain type at Control Point for Rock(Unbuildable) unsing 2 size


Use Other triggers to turn on/off this one.

Like

Trigger:
  • Unit - Gains an object
    • Conditions
    • None
    • Actions
    • If owner of (triggering unit) Equal to (Player red) then Set TempUnit[1] Equal to (Triggering unit) else (Do nothing)
    • Turn on Region Bouncer

Then do that for each players .. dada

I think you should be okay with that
Ask if it's not what you want.
 
id first make it so that each player has a certain number of buildings can be built depending on control points, then once they capture the point
i would add the units they build to a unit group[controlpoint#], then remove them from the unit group after they were killed

and then run a check to see if the unit group is empty before a unit can take over the region control point position

EDIT: also i think that making an area rock would disable anyone from building on it :p
 
Why not make plenty of small unit groups? Everytime a player captures a point, check if all the circles of power in X group are owned by him
 
Thanks for the replies guys, i'll give it a try once i have finished the trigger im currently working on.

[Q]Also i think that making an area rock would disable anyone from building on it[/Q]

Yeah that wont be a problem, i forgot to mention in my original post that it will be a hero only map and you cant build any buildings apart from whatever Control Points you own.
 
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