networkmncer
New Member
- Reaction score
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Well this is the method I used for spawn. All I want is that the spawn timer will start after all creeps died because this spawn will start immediately when it reaches zero.
the tutorial i followed.
http://www.hiveworkshop.com/forums/...orials-279/multiple-creep-spawn-system-32436/
the tutorial i followed.
http://www.hiveworkshop.com/forums/...orials-279/multiple-creep-spawn-system-32436/
Trigger:
- Start
- Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
- Actions
- Trigger - Run Timer <gen> (ignoring conditions)
- Events
Trigger:
- Timer
- Events
- Conditions
- Actions
- Game - Display to (All players) the text: Be prepared they ar...
- Countdown Timer - Start RoundWindow as a Repeating timer that will expire in 60.00 seconds
- Set RoundWindow = (Last started timer)
- Countdown Timer - Create a timer window for (Last started timer) with title |c00990000Enemy Wav...
Trigger:
- Spawn
- Events
- Time - RoundWindow expires
- Conditions
- Actions
- Set Lvl_num = (Lvl_num + 1)
- For each (Integer A) from 1 to unit_amount[Lvl_num], do (Actions)
- Loop - Actions
- Set incrementx = 1
- Set incrementy = 1
- For each (Integer B) from 1 to 4, do (Actions)
- Loop - Actions
- Unit - Create 1 unit_type[Lvl_num] for Player 12 (Brown) at loc[incrementy] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To center of map
- Unit - Create 1 unit_type[Lvl_num] for Player 12 (Brown) at loc[(incrementy + 1)] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To center of map Set incrementx = (incrementx + 1)
- Set incrementy = (incrementy + 2)
- Wait 0.75 seconds
- For each (Integer A) from 1 to unit_amount_var_three[Lvl_num], do (Actions)
- Loop - Actions
- Set incrementx = 1
- Set incrementy = 1
- For each (Integer B) from 1 to 4, do (Actions)
- Loop - Actions
- Unit - Create 1 unit_type_var_three[Lvl_num] for Player 12 (Brown) at loc[incrementy] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To center of map
- Unit - Create 1 unit_type_var_three[Lvl_num] for Player 12 (Brown) at loc[(incrementy + 1)] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To center of map
- Set incrementx = (incrementx + 1)
- Set incrementy = (incrementy + 2)
- Wait 0.75 seconds
- For each (Integer A) from 1 to unit_amount_var_two[Lvl_num], do (Actions)
- Loop - Actions
- Set incrementx = 1
- Set incrementy = 1
- For each (Integer B) from 1 to 4, do (Actions)
- Loop - Actions
- Unit - Create 1 unit_type_var_two[Lvl_num] for Player 12 (Brown) at loc[incrementy] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To center of map
- Unit - Create 1 unit_type_var_two[Lvl_num] for Player 12 (Brown) at loc[(incrementy + 1)] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To center of map
- Set incrementx = (incrementx + 1)
- Set incrementy = (incrementy + 2)
- Wait 0.75 seconds