Custom Attribute System

Kuberr24

Well-Known Member
Reaction score
28
Hey all. I was thinking of implementing a new attribute system for use in my AOS. Please take a moment to read, and comment on what ways you think this system might work or fail. Keep in mind this system is for AOS types of maps (hero vs hero) and that I'm not trying to invent a new wheel here, the changes are more subtle.


The big question: why?

1) Fixing the high-intelligence-equals-too-much-mana dilemma that heroes with primary attribute intelligence have: Nobody needs more than 2000 mana. This cannot be fixed by simply making bigger spells with higher mana costs. Why would a mage have to pay MORE mana to deal damage with his spell than a warrior? It should be the other way around!
2) Increasing flavor, both in words (see renaming below) as in actual play. Mages will have more skillpoints to spend with this system than warriors, in fact making up for their lack of life and melee damage. (See below how)
3) Fixing the agility-heroes-are-the-best issue: Under the normal system they get both damage, ias AND armor out of their attribute. Because they're often combined with the bowshooting ranger type of hero (damage at a distance), they get out of hand quickly.

So basicly, I tried to make it so specific builds aren't (dis)advantaged early or late game. I don't like the fact mages pawn early, tanks become very hard to kill midgame, and rangers win against multiple opponents lategame because agility is so powerful.

The names of the attributes have changed for flavor reasons. Every attribute reflects some kind of strength, so that name had to go in my opinion.

*Brawn (former strenght) = body strength
*Force (former agility) = combat strength
*Skill (former intelligence) = mind strength.

The word 'brawn' reflects more the aspect of being strong, muscled, high health than just 'strength'. Force implies better your ability to strike an enemy than "agility" (Agility sounds to me how good you are at dodging the enemy and climbing in trees.) Lastly 'Skill' is more than just a spell. A skill could also be setting up traps or inspiring your allies, aka non-magic spells.

The biggest change is that heroes no longer have a primary attribute (they all have agility by default.) This does not mean every hero will be a ranger. Heroes will still gain attributes when they level up, eg mages will gain more skill when they level up then warriors. So this still this defines the basic hero types:

*Fighters (rogue, centaur...) high force, medium brawn, low intelligence
*Battlemages (paladin, orc shaman): medium force, medium brawn, medium intelligence
*Mages (necromancer, elementalist...): medium force, low brawn, high intelligence
*Tanks (golem, giant..): medium force, high brawn, low intelligence


So, the system :)

BRAWN (former strength)
+10 life per point
+1% life regeneration per point
+1 equip for every 10 points

*Items would have an equip level. You need Brawn to be able to wear heavy items.

Force (former agility, every hero's prime attribute)
+1 damage per point
+1% increased attack speed per point
+1 armor for every 10 points

Skill (former intelligence)
+10 mana per point
+1% mana regeneration per point
+1 skill for every 10 points

*You don't get 1 skillpoint every time you level up. You get skillpoints when you invest in Skill (former intelligence)
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
at least better then the standard, however, you have to keep in mind making it too complicated will scare off new players as they have to read through blocks of text before they can finally play their game.

one question though, how much skill will a character have by default, how fast will he gain it and what is the maximum, cause it would be pretty bad if you have more skill points then abilities to learn.

by the way, this reminds me of an attribute system i made for an AoS long ago, i was mostly thinking the same way as you but instead of making each attribute more powerful to balance them out i made them weaker, strength(Vitality) was giving only hitpoints, no regen, no damage, agility(Power) was giving damage and attack speed (but only a little), and intelligence(spirit) was giving only manapoints, no regen either.
this way heroes with massive strength had alot of hp but not alot of hp-regeneration thus they could be killed more easily, intelligence heroes had that massive amount of mana but no mana-regeneration and thus they needed all their mana to stay in battle for a longer duration.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top