Custom GUI

Running_dap

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I remember playing a DBZ map (cant remember which one though) where the GUI (gamer's user's interface) was custom. It had a coloured backround picture of some DBZ characters and it didnt like anything like castlewalls(if u control humans, u see that the GUI looks like castle walls) or full of bones (for controlling Undead). Anyone knows how that's done?
 
U mean UI(the game interface) because GUI means making spells in triggers... Ok I dunno whats prob... Are there some models in this DBZ map? Explain a little more...
 
You need to import a file that overights the default UI. You can find the exact path of the UI in the game interface tab , under advanced in the world editor.

Then import an image and change its path to , that path in the interface tab.
 
You need to import a file that overights the default UI. You can find the exact path of the UI in the game interface tab , under advanced in the world editor.

Then import an image and change its path to , that path in the interface tab.

interface tab? you mean "advanced->game interface..."? I have found a "Image - Tooltip Background". Is that the one? Btw if the UI is something from the game interface how can i export it? Do i need to find it at the "War3ModelEditor"?
 
1) Find the path of the UI
2) Import your image ( WHATEVER IMAGE YOU WANT..)
3) Change its path to the UI's path.
 
GUI = Graphical User Interface

GUI Trigger Editing is using the World Editor's Graphical User Interface to create... triggers rather than a text based interface.

Just though I'd clear that up.
 
I think he is referring to masks. Like black and white masks but only with a custom image and that it is quite transparent.
 
To export something like the hero's XP bar u need to find and download the image extractor. From there u can export it, edit it and import it again with the same name. That way it will be overwritten... Hope i helped u somehow :)
 
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