Custom Hero Aura Ability

Fulgore

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I need to know how to make an hero aura that cloak the hero and all other allies around. Can anyone help?
 
pick every unit in units withing 800 of triggering unit and give picked unit invisibility (sorcerus)
 
Edit: Some one beat me...lol gj

Easy you'll need two things the ability and a dummy caster with a custom ivis spell....

Make a trigger like this:

Event: Every Second of the game
Condition:None

Actions: Unit Group Pick Every Unit in Range of (ur unit)(u might need a variable) (Matching Conditon)Unit belong sot an ally of Owner of (ur unit here)and Unit has buff (whatever the buff is)
Loop Action:
Create 1 Dummy Caster at potion of picked unit


Srry i'll explain rest later i g2g...
 
Create a ability based of an aura with the range/tootips and buff you want. You will also need a dummy caster and a spell based on Invisibility with a 0.10 second duration. You will need a unti group variable called group1 and a point variable called point1.

Then use something like this:
Make a trigger like this:
Code:
Event: Every 0.10 seconds of game tme
Condition:None
Actions: Set group1 = Units in (Playable Map Area) matching (((Matching Unit) has YourBuff)) equal to true))
Pick Every unit in group1
Set point1 = Position of Picked Unit
Create 1 Dummy Caster for owner of picked unit at point 1 facing default building degrees
Add InvisAbility to (Last Created Unit)
Order (Last Created Unit) to cast Human Sorceress - Invisibility on (Picked Unit)
Add 1 second generic expiration timer to (last created unit)
Custom Script: call removeloc( udg_point1 )
Custom Script: call removegroup( udg_point1 )
 
.10 seconds is way too often, this is why so many multiplayer games lag.

You can do with having it run only once per second and you won't suffer horribly, if youd o notice problems just lower it slightly.
 
Wouldn't you want to use shade invisibility?....Do you want the unit to be able to attack while cloaked?
 
Shade invis isn't different from anything else. The shade just can't attack.

And invis breaks when a unit does anything but move.

0.10 seconds if fine.
 
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