Event: Every 0.10 seconds of game tme
Condition:None
Actions: Set group1 = Units in (Playable Map Area) matching (((Matching Unit) has YourBuff)) equal to true))
Pick Every unit in group1
Set point1 = Position of Picked Unit
Create 1 Dummy Caster for owner of picked unit at point 1 facing default building degrees
Add InvisAbility to (Last Created Unit)
Order (Last Created Unit) to cast Human Sorceress - Invisibility on (Picked Unit)
Add 1 second generic expiration timer to (last created unit)
Custom Script: call removeloc( udg_point1 )
Custom Script: call removegroup( udg_point1 )