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Ryuu

I am back with Chocolate (:
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WolfieeifloW

WEHZ Helper
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372
Hmm..
You say without unit groups.
I was going to say "Pick Every Unit In..."
Then filter out the allies. (via EnumUnit())

EDIT: I don't think there's a way without groups?
 

Ryuu

I am back with Chocolate (:
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Unit groups are inefficient, because the unit group actions are done in another function.
Kinda like a BJ, but not exactly one.
 

FarAwaY

TH.net Regular
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9
Well it seems to me that the only way to separate allies from enemies is through unit groups.

I dont think theres another way to do this.
 

Ryuu

I am back with Chocolate (:
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64
> The actions for a group don't have to be in another function.

So how do you go about making them in the same function?​
 

AceHart

Your Friendly Neighborhood Admin
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1,495
> Unit groups are inefficient, because the unit group actions are done in another function.

There's nothing wrong with a ForGroup.

If you care for "ultimate performance", forget the group loop, and do it all in the condition function.
 
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