Destroying special effects

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
Well you can destroy it but that won't actually stop the special effect from appearing (in many cases)
 

darkbeer

Beer is Good!
Reaction score
84
Code:
events: skip
conditions: skip
set EffectCount = 0
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
    Loop - Actions <--- AVOID LOOP thx
        If (All Conditions are True) then do (Then Actions) else do (ElseActions)
            If - Conditions
                (Unit-type of (picked unit)) Equal to Footman
            Then - Actions
                Set EffectCount = EffectCount + 1
                Special Effect - Create special effect (Picked unit) "effect"
                set Effect[EffectCount] = Last created special effect
            Else - Actions
Wait 1.00 seconds
For each integerA from 1 to EffectCount do Actions 
     Loop -Actions 
          Special Effect - Destroy Effect[integerA]

not MUI :(
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
yeah like flare said, when you're picking units/players a wait will unpick the units/ anything you're picking

so you can't actually wait one second

try creating 2 loops
one creating and one destroying
put the wait between there
 

Exide

I am amazingly focused right now!
Reaction score
448
Problem:
Its picking every "unit" meaning more than 1 so also creating multiple effects
Its an effect that still appears on the map until it is destroyed, such as trigger "destroy - special effect"
Destroy special effect <---- Only destroys 1 of the effects
What to fix: How do can I make this so it destroys all effects for all picked units?

Solution:
Add this trigger:
Code:
Special Effect Destruction
    Events
    Conditions
    Actions
        Custom script:   local effect tempEffect
        Custom script:   set tempEffect = udg_SpecialFX
        Custom script:   call PolledWait( 5.00 )
        Custom script:   set udg_SpecialFX = tempEffect
        Custom script:   call DestroyEffect( udg_SpecialFX )

This trigger needs a variable called SpecialFX of the type Special Effect.

If you prefer it in JASS: (It matters not.)
JASS:

function Trig_Special_Effect_Destruction_Actions takes nothing returns nothing
    local effect tempEffect
    set tempEffect = udg_SpecialFX
    call PolledWait( 5.00 )
    set udg_SpecialFX = tempEffect
    call DestroyEffect( udg_SpecialFX )
endfunction

//===========================================================================
function InitTrig_Special_Effect_Destruction takes nothing returns nothing
    local trigger gg_trg_Special_Effect_Destruction = CreateTrigger(  )
    call DisableTrigger( gg_trg_Special_Effect_Destruction )
    call TriggerAddAction( gg_trg_Special_Effect_Destruction, function Trig_Special_Effect_Destruction_Actions )
endfunction


Then simply add these two lines when you are using a special effect:
Code:
!example trigger!
events: skip
conditions: skip
set EffectCount = 0
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
    Loop - Actions <--- AVOID LOOP thx
        If (All Conditions are True) then do (Then Actions) else do (ElseActions)
            If - Conditions
                (Unit-type of (picked unit)) Equal to Footman
            Then - Actions
                Special Effect - Create special effect (Picked unit) "effect"
                [COLOR="Red"]Set SpecialFX = (Last created special effect)
                Trigger - Run Special Effect Destruction <gen> (ignoring conditions)[/COLOR]
            Else - Actions

And there you go!
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top