Part of my spell involves blocking damage taken from both attacks and spells. The only way i could think of doing this is by adding the spell damage taken back to the units hp. What condition would i use? I tried Damage Taken but i think that only works for normal attacks. Im basically adding the damage taken into a integer variable and then using a periodic trigger to detect the damage taken.
Also is there any other way to completely block out spell/physical damage other than what im doing? Thx for reading.
edit - For those who play DotA it has a similar effect to Lord of Avernus' shield.
If i was to use a modified spell reduction/defend/magic resist/etc is the damage taken considered as 0?
Also is there any other way to completely block out spell/physical damage other than what im doing? Thx for reading.
edit - For those who play DotA it has a similar effect to Lord of Avernus' shield.
If i was to use a modified spell reduction/defend/magic resist/etc is the damage taken considered as 0?