Trigger:
- Party Invite
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Party Invite
- InParty[(Player number of (Owner of (Target unit of ability being cast)))] Equal to False
- Actions
- Set PartyInviter = (Casting unit)
- Dialog - Show PartyInviteDialog for (Owner of (Target unit of ability being cast))
- Dialog - Change the title of PartyInviteDialog to ((Name of (Owner of (Casting unit))) + has invited you to join his/her party. Accept?)
- Dialog - Create a dialog button for PartyInviteDialog labelled Yes
- Set PartyInviteButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for PartyInviteDialog labelled No
- Set PartyInviteButtons[2] = (Last created dialog Button)
- Events
For some reason, the skill doesn't cause the dialog to show..am I missing something?
After finally finding a skill that didn't have some strange, unknown reason of being inable to cast on an ally, I finally found the right one (which HAD to be bloodlust.......)...but apparently that's not all that can go wrong with something in the editor.
Why is the dialog not showing up?
Thanks