Genyuumaru
New Member
- Reaction score
- 15
What is this "disable pathing for a unit" and where can I find it ?
This is not related much to the object editor, but more to the trigger editor.
It seems like it doesn't exist. Normal units don't even have that kind of pathing, only collision size.
This is related to Spectre in DotA and the spectral dagger. It allows spectre to pass through units. How is it done?
If I think right then only spectre can pass through units. HOW?
This is easily doable if a unit's movement type is "none".
Fly doesn't work here, because spectre can't fly over cliffs. => Spectre is indeed moving by foot.
Please don't post things like "Ghost (Visible)" as it clearly doesn't work.
Also does not work the Turn off collision trigger (I wonder if it does anything at all -_-).
+rep to the person that comes up with a solution. All you have to do is basicaly tell how spectre does it in dota
This is not related much to the object editor, but more to the trigger editor.
It seems like it doesn't exist. Normal units don't even have that kind of pathing, only collision size.
This is related to Spectre in DotA and the spectral dagger. It allows spectre to pass through units. How is it done?
If I think right then only spectre can pass through units. HOW?
This is easily doable if a unit's movement type is "none".
Fly doesn't work here, because spectre can't fly over cliffs. => Spectre is indeed moving by foot.
Please don't post things like "Ghost (Visible)" as it clearly doesn't work.
Also does not work the Turn off collision trigger (I wonder if it does anything at all -_-).
+rep to the person that comes up with a solution. All you have to do is basicaly tell how spectre does it in dota