I created a Unit spawn and i wanted to know if the locations leaks. I use the same locations each seconds and they're set at the map initialization. Triggers
Trigger:
- Spawning
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- For each (Integer A) from 1 to 8, do (Actions)
- Loop - Actions
- Unit - Create 1 zSpawn_UnitType for Player 12 (Brown) at zTempSpawnPoint[(Integer A)] facing 0.00 degrees
- Loop - Actions
- For each (Integer A) from 1 to 8, do (Actions)
- Events