Draenei/Ogre Spell Ideas

NapaHero

Back from the dead...
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After my Rifleman Assassin/Hunter spell ideas thread (many thanks to all that helped), this time I need another ideas, but for a Draenei and an Ogre. Currently, the Draenei hero has these abilities:

Backslash - Whenever the Draenei Assassin attacks an enemy from behind, he deals a certain amount of damage.

Assassin's Frenzy - Whenever the Draenei Assassin kills an enemy unit, he gains extra 15% attack speed and 20% movement speed. Lasts 15 seconds.

Swift Strike - The Draenei Assassin keep slashing a target enemy unit, so that it cannot move or attack and takes damage per second.

The Ogre hero doesn't have a single one.

I need five ideas, one for the Draenei (3 levels spell) and four for the Ogre.

+REP to the best ideas:

 

Lightstalker

New Member
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Ogre:

- Bash: the Ogre uses all his strength to swing his massive club, stunning the enemy for X seconds and knocking him back.

- Frenzy: the Ogre becomes enraged causing him to become reckless, but attack faster and with increased strength.

If it's a two-headed Ogre, I have some more ideas :)
 

Lightstalker

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Well... you could also have:

- Head replacement (Ultimate): with the Ogre's primary head killed, the second head takes over control of the body. (Basically like reincarnation, but not with full HP.)

and I forgot the other one lol

I'll post it when I remember.
 

Dakho

()[o__o]()
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Shadowstep: Teleports the Draenei Assassin to the position of an enemy, instantly dealing X damage to the target. In addition, the Assassin's movement speed is increased by 35% for 6 seconds.
(probably use Mass Teleport for the base spell, but no additional units and targets enemies instead of allies.)

Split: Splits the Twin-Headed Ogre in two, creating two one-headed ogres. These ogres are somewhat weaker than the original. After X second they are rejoined.
(Based on Storm, Earth, and Fire).

Rotten Smell: The ogre smells so horrible that his odor passes on to his enemies. However, they can't take such a bad stench and take damage.
(Based on Disease Cloud).
 
A

Aannon

Guest
Since the two headed Ogre is a hero, you could have have a bloodlust type spell (going back to WCII) but enclude three different levels. You could opt to either have it only castable on self, or branch it off to be used on other units. As for the "Split" idea of the other poster, I think its a great idea. You could have the ogre split into two seperate units, and have 1 unit be powerful melee, and the other cast say, firebolt and unholy frenzy. One ogre could represent physical strength and the other magic!
 
Z

Zair

Guest
Draenei- Some kind of poisoned blade attack. Does some damage, with an effect like the dryad's Slow Poison. Increase the damage and either the duration or intensity of the poison with each level.

Ogre- Some kind of tank ability. Passive additional armour, damage reduction, (er, by damage reduction I mean something like hardened skin, not sure that's the correct terminology for this game,) or a temporary ability that slows movement while giving a hefty increase in armour and/or DR.
 

FrozenShadow

I am a WolfieeifloW fan.
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Two-headed Ogre
Pummel

The Ogre sends a powerful strike to his opponent, knocking both of them back, the ogre being resistant to most impacts, takes half the damage, but stunning him momentarily.

Level 1 - 45 Strike Damage, 25 Impact (AoE) Damage, 120 Range Knockback. 0.75 Second Stun to Ogre.
Level 2 - 105 Strike Damage, 85 Impact (AoE) Damage, 180 Range Knockback. 1.00 Second Stun to Ogre.
Level 3 - 165 Strike Damage, 145 Impact (AoE) Damage, 240 Range Knockback. 1.25 Second Stun to Ogre.
Level 4 - 225 Strike Damage, 205 Impact (AoE) Damage, 300 Range Knockback. 1.50 Second Stun to Ogre.

Cooldown: 26/24/22/20
Mana Cost: 140

Note: The Ogre also deals 205 Impact damage to where he landed, the ogre gets damaged by both of the sources, Strike Damage, Impact Damage, but only take half the regular damage than the unit should. The target unit does not get stunned.
 

Ghostwind

o________o
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For the draenei how about Inner Demon? (since eredar are draeneis). What it would do is be like metamorphosis only turn them into something like Archimonde maybe (or even just a red-tinted draenei...) and give them spells like lifestealing and immolation.
 
Z

Zair

Guest
Addendum to the ogre ability I suggested above- if a temporary ability, could also/instead increase HP.

While not being undead like the ghuols and abominations, ogres often eat human flesh in mythology. Perhaps a cannibalize-type ability. Can change the rate of HP return with level, or increase a cap. (that is, eating a corpse at level 1 returns 20 HP/sec, max of 100 HP per corpse, level 2 30 HP/sec, max of 200 HP per corpse, etc.)

Note on Dakho's splitting suggestion- Perhaps the two smaller ogres could have a noticeably faster attack and movement speed, being smaller and more agile.
 

sjakie

Cookie Be Awesome!
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Allow me to throw in some random ideas:
Dual Minded (passive)
The ogre has 2 heads. If one of these is hit by a negative spell, there will always be another head left, allowing the body to still function properly.
Level 1 - 10% magic reduction.
Level 2 - 15% magic reduction.
Level 3 - 20% magic reduction.
Level 4 - 25% magic reduction.

Charge
The ogre runs forwards and keeps increasing his speed. He puts all his weight into this one charge. The first unit he collides with is knocked back a certain distance, takes great damage, and is stunned for 2 seconds.
Level 1 - (0,2 x distance ran) in damage.
Level 2 - (0,3 x distance ran) in damage.
Level 3 - (0,4 x distance ran) in damage.
Level 4 - (0,5 x distance ran) in damage.

Note: Maximum distance ran is 1000, the ogre stops the charge after that distance.

Cosmic Shadowbuild
The draenai has a certain percent chance every attack to infuse the target enemy with dark energy. This dark energy reduces its armor by X for 10 seconds. These armor reductions stack.
Level 1 - 0,2 armor reduction, 5% chance.
Level 2 - 0,5 armor reduction, 10% chance.
Level 3 - 0,8 armor reduction, 15% chance.
Level 4 - 1,0 armor reduction, 20% chance.

Spiritual Rage
Greatly increases the draenai's attackspeed for a 5 seconds. Though the length of the rage is increased by every spell that is cast/activated/triggered within 400 range of the draenai or by the draenai himself.
Level 1 - 20% AS increase, 2 seconds increase for each spell.
Level 2 - 25% AS increase, 2,5 seconds increase for each spell.
Level 3 - 30% AS increase, 3 seconds increase for each spell.
Level 4 - 35% AS increase, 3,5 seconds increase for each spell.

Note: Critical strike, cosmic shadowbuild, purge, every type of ability or spell increases the duration.

Hope u like these, say and I'll make up more :D
 

Ghostwind

o________o
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For the ogre how about this? ;)

Infernus Gargantuus
The Ogre lights a fart on fire, damaging all units behind him with a blast of flames.
Level 1 - 50 damage and an additional 60 over 6 seconds.
Level 2 - 100 damage and an additional 80 over 8 seconds.
Level 3 - 150 damage and an additional 100 over 10 seconds. 25% Chance to stun for 1 second.
Level 4 - 200 damage and an additional 120 over 12 seconds. 25% Chance to stun for 1.5 seconds.
 

X-maul

AKA: Demtrod
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For the ogre how about this? ;)

Infernus Gargantuus
The Ogre lights a fart on fire, damaging all units behind him with a blast of flames.
Level 1 - 50 damage and an additional 60 over 6 seconds.
Level 2 - 100 damage and an additional 80 over 8 seconds.
Level 3 - 150 damage and an additional 100 over 10 seconds. 25% Chance to stun for 1 second.
Level 4 - 200 damage and an additional 120 over 12 seconds. 25% Chance to stun for 1.5 seconds.

HAHAHAHAHA:D Super! Awsome! Original! idea havent seen an more original idea since "fountain of destruction", hahaha super good man your the best, +rep from me for the best idea long time... :thup:
 

Ghostwind

o________o
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What strikes me as funny about it is that it would be a really kick ass ability in an AoS... I mean, think about it, two heroes are chasing you down a lane you use this ability, stun them both and bring them down some HP, they take some tower hits and you turn around and use some other ability. Solo double kill!
 

NapaHero

Back from the dead...
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What strikes me as funny about it is that it would be a really kick ass ability in an AoS... I mean, think about it, two heroes are chasing you down a lane you use this ability, stun them both and bring them down some HP, they take some tower hits and you turn around and use some other ability. Solo double kill!

Hmmmm... Maybe this ability will be used by me. (Note: MAYBE)
 
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