Okay, when you type in something as a string in a GUI trigger, example you typed "Hello" to be displayed as a message to players in game, the WE actually stores this "Hello" into an internal string. When you convert your GUI trigger to JASS, this "Hello" would not be shown, something like "TRIGSTR_531" will be shown instead.
My question is, is there anyway to edit or access these internal string variables made by WE? I tried finding in the object manager but strings of this kind isn't stored there.
Why I want to edit those? I have quite a few amount of triggers converted to JASS and I forgot what some of those "messages" are displaying.
My question is, is there anyway to edit or access these internal string variables made by WE? I tried finding in the object manager but strings of this kind isn't stored there.
Why I want to edit those? I have quite a few amount of triggers converted to JASS and I forgot what some of those "messages" are displaying.