Editing internal strings?

millz-

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Okay, when you type in something as a string in a GUI trigger, example you typed "Hello" to be displayed as a message to players in game, the WE actually stores this "Hello" into an internal string. When you convert your GUI trigger to JASS, this "Hello" would not be shown, something like "TRIGSTR_531" will be shown instead.

My question is, is there anyway to edit or access these internal string variables made by WE? I tried finding in the object manager but strings of this kind isn't stored there.

Why I want to edit those? I have quite a few amount of triggers converted to JASS and I forgot what some of those "messages" are displaying.
 
Okay, when you type in something as a string in a GUI trigger, example you typed "Hello" to be displayed as a message to players in game, the WE actually stores this "Hello" into an internal string. When you convert your GUI trigger to JASS, this "Hello" would not be shown, something like "TRIGSTR_531" will be shown instead.

My question is, is there anyway to edit or access these internal string variables made by WE? I tried finding in the object manager but strings of this kind isn't stored there.

Why I want to edit those? I have quite a few amount of triggers converted to JASS and I forgot what some of those "messages" are displaying.

Why you do this? I mean, you're converting gui to jass using that button --'
that button just work to make custom script, not to get a good trigger work....

also i don't know how to edit it... maybe you can't...
 
Why you do this? I mean, you're converting gui to jass using that button --'
that button just work to make custom script, not to get a good trigger work....

Obviously I know what I am doing, I converted it to JASS to make improvements, or to add more complicated stuff without having to search for functions for every single thing. Especially math, it's really pain in the arse to do math in GUI.
 
TRIGSTR_xxxx , refers to a string in war3map.wts (the map strings) you are able to edit that file with the World Editor's File\Export/Import Strings... commands.

not exactly sure how to edit it though! but it is editable, and you can bring it back!
need more expert's help on this!
try the jass forum!
pm someone who has a lot of rep in jass forum!
for future use, try the jass below!

JASS:
function Trig_JASS_test_Actions takes nothing returns nothing
 local string a="This is a message"
    call DisplayTextToForce( GetPlayersAll(), a )
endfunction
 
JASS:
function Trig_JASS_test_Actions takes nothing returns nothing
    call DisplayTextToForce(whatever, "TRIGSTR_9001")
endfunction


That's what you got, right?

Just figure it out through trial and error, and then replace "TRIGSTR_9001" with your actual message (like "Hint - you lost the game.").

To do this, just do this:

Custom script: call Trig_JASS_test_Actions
or w/e
 
That's what you got, right?

Just figure it out through trial and error, and then replace "TRIGSTR_9001" with your actual message (like "Hint - you lost the game.").

To do this, just do this:

Custom script: call Trig_JASS_test_Actions
or w/e

???? I know I can replace the TRIGSTR with my messages, the problem is, I can't remember exactly the colour codes, the text etc. I thought maybe there's a way to retrieve those internally stored strings, that would save much of my time. Well, actually just forget about this, it's nothing serious.
 
Don't use "TRIGSTR_9001", It is slow.
As in, slower than just typing it in yourself.

And don't use DisplayTextToForce, use "DisplayTextToPlayer"


[EDIT]
Ahh..

Nevermind, lol
 
???? I know I can replace the TRIGSTR with my messages, the problem is, I can't remember exactly the colour codes, the text etc. I thought maybe there's a way to retrieve those internally stored strings, that would save much of my time. Well, actually just forget about this, it's nothing serious.
jig7c already told you where the strings are stored
TRIGSTR_xxxx , refers to a string in war3map.wts
 
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