Eliminating Cast Time

jhnam95

Active Member
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Is it possible to eliminate casting time for point or unit targetting spells like berserk does?
 

SineCosine

I'm still looking for my Tangent
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Umm..
Hmm..
HMMM...

No idea.
Have you tried setting the values of cast and follow through time to 'zero'?
(Although I am certain that it wouldn't work)

I wonder if a negative cast-time will work O_O
 

Stringel

New Member
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change cast point and cast animation for the unit to 0 i guess. I think it will interrupt the units orders anyway. I remember dota got a problem with that concerning some heroes. I think roar or battle roar works the same as berserk
 

jhnam95

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Well yea, the casting time is already 0. It's just that spells like berserk can be spammed 5000000 in a single second assuming you can physically spam that fast without the game crashing or your keyboard being smashed.
 

SineCosine

I'm still looking for my Tangent
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change cast point and cast animation for the unit to 0 i guess. I think it will interrupt the units orders anyway. I remember dota got a problem with that concerning some heroes. I think roar or battle roar works the same as berserk
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That will work.
But then, it'll break your unit.
Because every single spell will behave that way.
 

Komaqtion

You can change this now in User CP.
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He means that you can cast the spell while running, and you'll just keep running when it's casted, and you won't stop...

If you cast "Berserk" or "Wind Walk" this happens, but not otherwise...

Well, do do this with all spells, including unit- and point-target ones, maybe you could try doing as Stringel said, and also try messing around with trigger, and the events "A unit Begins casting an ability" and "A unit Starts the effect of an ability" :D

Maybe you can try Pause the unit, order to stop, and unpause :S
Just a suggestion :D
 

Stringel

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That will work.
But then, it'll break your unit.
Because every single spell will behave that way.

maybe you can trigger it to work like it should? I mean spells can probably be solved by cast time and queue spell animation, but attacks I dont know.

edit: attacks can probably be triggered to show the cast backswing etc
 

SineCosine

I'm still looking for my Tangent
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Pause the unit, order to stop, and unpause :S

You do not wanna' pause your unit as soon as it start the effect of an ability >.>
I've had many funny scenarios with that.
 

Kling[o]

New Member
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well , I think if you use the spell "channel" you can make the casting time to 0 but im not sure.
 

SineCosine

I'm still looking for my Tangent
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We've already discussed and concluded that it would not affect the unit's backswing animation.
 

Bogrim

y hello thar
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Healing Salve is the only unit-target ability which doesn't interrupt the unit's current orders as far as I know. I don't think there are any point-target abilities in likeness.
 

jhnam95

Active Member
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Yea, I know item-based abilities typically don't change the unit's animation.

I actually did the 0 casting animation time for the unit, which worked out pretty well (I don't mind other spells not working out well). Unfortunately, if I try to trigger an attack animation for the unit, it won't work ):

It's not a big deal, but is it solvable?
 

tooltiperror

Super Moderator
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I didn't read the thread, but why not just base it on Berserk?
 
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