warpo
New Member
- Reaction score
- 5
Ok, I have an ending cinemat where I need control of the enemy heros. But since I have an AI present for each one, as soon as I unpause them, they run on their merry way and the cinemat is ruined. I tried several things to make them stop and obey my actions but this doesn work. Here is the portion of the trigger before I create the heros for the cinemats.
and so forth. I thought the action Cinemat - Disable user control for (all enemies of Player 4 purple would work, I even tried disable user control for all players, but they still ignore me... Any clues anyone on the proper action?? This is just a small portion of the trigger, but this is where the issue starts.
HTML:
Actions
-------- ------- HUMAN PORTION OF END CINEMATS ---------- --------
Cinematic - Fade out over 2.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 2.50 seconds
Camera - Apply Final Cam 1 <gen> for Player 1 (Red) over 0.00 seconds
Unit - Remove Ancient of War 0323 <gen> from the game
Unit - Remove Tree of Eternity 0321 <gen> from the game
Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Cinematic - Disable user control for (All enemies of Player 4 (Purple))
Sound - Play Human Defeat
Unit - Create 1 Xavier for Player 10 (Light Blue) at (Center of Xavier Instant Final <gen>) facing 275.00 degrees
Set X2 = (Last created unit)
and so forth. I thought the action Cinemat - Disable user control for (all enemies of Player 4 purple would work, I even tried disable user control for all players, but they still ignore me... Any clues anyone on the proper action?? This is just a small portion of the trigger, but this is where the issue starts.