Spell Energy Blade

Tinki3

Special Member
Reaction score
418
Creates a blade of energy that rotates around the caster until their mana is depleted,
or until the channel is canceled. Deals damage to enemy units the blade hits.

Features:
- JASS (New Gen Enhanced)
- MUI (GUI version is not this)
- Eyecandy material

Import Difficulty: medium - high

Units Affected: Enemy, ground, non-structure

Target Type: none

Spell Info:

Creates a blade of energy using the caster's mana. The blade rotates around the caster, damaging enemies it passes through. The closer an enemy is to the center of the blade, the more damage it takes. If the caster's mana reaches 0, the blade is destroyed.

Level 1 - Deals small damage, drains little mana.
Level 2 - Deals medium damage, drains average mana.
Level 3 - Deals high damage, drains large mana.
Level 4 - Deals very high damage, drains very large mana.

energybladeee4.jpg


I recommend downloading/using the JASS version.
 

Attachments

  • Energy Blade (GUI version).w3x
    71.2 KB · Views: 986
  • Energy Blade (JASS version).w3x
    89 KB · Views: 640

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Coded in GUI or Jass, I would like to see the code though...:p
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Pretty nice spell, but I have a few suggestions:

1. Make it so that the mana drained is a percentage of the damage done.
2. Make it so like immolation, you can move around with it active, but make it so that it drains more mana while moving

All in all very nice though :D
 

Tinki3

Special Member
Reaction score
418
> Coded in GUI or Jass

JASS, I added a "Features" thing.

> I have a few suggestions

Hmm.
The mana drain thing is good, but I still prefer the way it is atm; constant draining.

The Immolation thing is also a good idea, but I'd prefer it to be a channeling spell,
due to its gigantic imbaness.
 

master maste

New Member
Reaction score
32
Great spell, I really enjoyed this one :) +rep

also I would suggest adding something that will detect if the spell is currently being used by that hero, as when you click the ability lots of times it looks really bad, and it shouldnt do that anyways :)
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
I have a suggestion.

Make him be able to move while the spell is being cast, and make it able to be cancelled by clicking the button again.
 

Tinki3

Special Member
Reaction score
418
@ master

If you order the caster to cast again while the previous cast is still channeling,
another whole blade will be created.

You can add a cooldown anyway I suppose.

Glad you liked it.

@ Ghan

I'll look into something like that.
I'm leaving as is for now :).
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Bug
When i cast it beside the map border, some of the dummy stucked and stopped there...
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Either way, definitely approval-worthy.

Great job!

The fact that I don't understand the code makes it approvable. :rolleyes:
 

Darkchaoself

What is this i dont even
Reaction score
106
GUI version isnt MUI? Otherwise its amazing, so smooth and amazing effects, damage is timed perfect. +rep
 

NapaHero

Back from the dead...
Reaction score
43
Cool. Too bad it lags a lot (at least with me [Not sure if the JASS version lags. I only tested the GUI version.].). :banghead:
 
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