Tinki3
Special Member
- Reaction score
- 418
Escape Jungle Island is a map based on an Island with jungle like features. You and a group of friends (if you have any while your playing) must escape the evil jungle while sticking to one path along the way.
If you leave the path, you will die, just like 95% of other maze/escape maps. However, there is different terrain, or, "paths" you are allowed to touch/walk on.
It includes many "different" features compared to other maze maps I've seen. For example, it has a part where you have to slide down a big mountain and once you reach the bottom, you are teleported (I know that's not original) to the next part of the checkpoint.
Another feature that's probably different to other maze/escape maps is that, it combines trying to escape the place you are in with having to not just dodge enemies and open gates, but having to physically "fight" your way out (It has an arena where you can use some of my own custom abilities ).
The map also has a "unique" part to it, where you have to dodge rolling boulders that are rushing down a hill. I know that doesn't sound "" to you, but its more fun than it sounds.
Here is a few pics of the map:
The minimap:
The multiboard that shows whose playing, if they're alive and how many lives everyone has:
A screenshot of the environment right at the start of the game:
A screenshot of the environment right at the start of the game continued:
The slide. Half of it anyway:
The boulder hill with no boulders:
The other half of the boulder hill:
The boulder hill from a different angle:
The boulder hill with boulders:
More environment:
More environment (2):
More environment (3):
Don't die!
A place where you have to run and dodge flying projectiles from many catapults:
Catapult dodging from a long view:
A sliding part:
A sliding part (2):
More environment:
The Arena from a high view, with nothing in it:
Well that's all the pics I have for now, as I havn't finished the last part of the map yet. The last part/checkpoint will be a part where players have to fight a boss. Fighting as in, dodging his projectiles, destroying objects so you can get closer to killing him etc, etc..
I'm going to try and make the end part (what I just said) as best I can. I mean actual "game" quality. By this I mean fighting a boss Crash Bandicoot styles sort of.
Here is a picture of the boss I am using:
I thought he would make a good Jungle Wizard type boss to summon traps and monsters to make it harder to get to him at the end of the game.
I will also make an ending cinematic as well, with my horrible cinematic skills .
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|
| Overview of map completion:
|
| Terrain 93%
| Triggers 94%
| Gameplay 92%
| Overall 95%
----------------------------------------
Please post any comments, or suggestions relating about anything to my map.
If you leave the path, you will die, just like 95% of other maze/escape maps. However, there is different terrain, or, "paths" you are allowed to touch/walk on.
It includes many "different" features compared to other maze maps I've seen. For example, it has a part where you have to slide down a big mountain and once you reach the bottom, you are teleported (I know that's not original) to the next part of the checkpoint.
Another feature that's probably different to other maze/escape maps is that, it combines trying to escape the place you are in with having to not just dodge enemies and open gates, but having to physically "fight" your way out (It has an arena where you can use some of my own custom abilities ).
The map also has a "unique" part to it, where you have to dodge rolling boulders that are rushing down a hill. I know that doesn't sound "" to you, but its more fun than it sounds.
Here is a few pics of the map:
The minimap:
The multiboard that shows whose playing, if they're alive and how many lives everyone has:
A screenshot of the environment right at the start of the game:
A screenshot of the environment right at the start of the game continued:
The slide. Half of it anyway:
The boulder hill with no boulders:
The other half of the boulder hill:
The boulder hill from a different angle:
The boulder hill with boulders:
More environment:
More environment (2):
More environment (3):
Don't die!
A place where you have to run and dodge flying projectiles from many catapults:
Catapult dodging from a long view:
A sliding part:
A sliding part (2):
More environment:
The Arena from a high view, with nothing in it:
Well that's all the pics I have for now, as I havn't finished the last part of the map yet. The last part/checkpoint will be a part where players have to fight a boss. Fighting as in, dodging his projectiles, destroying objects so you can get closer to killing him etc, etc..
I'm going to try and make the end part (what I just said) as best I can. I mean actual "game" quality. By this I mean fighting a boss Crash Bandicoot styles sort of.
Here is a picture of the boss I am using:
I thought he would make a good Jungle Wizard type boss to summon traps and monsters to make it harder to get to him at the end of the game.
I will also make an ending cinematic as well, with my horrible cinematic skills .
----------------------------------------
|
| Overview of map completion:
|
| Terrain 93%
| Triggers 94%
| Gameplay 92%
| Overall 95%
----------------------------------------
Please post any comments, or suggestions relating about anything to my map.