Far Clipping limits...

Not positive, but I think if you go to Scenario/Map Size and Camera Bounds, and make sure the camera bounds cover the entire map, you should be fine.
 
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region 001 <gen> matching ((Unit-type of (Picked unit)) Equal to Siege Engine)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit)'s attack animation

They dont attack... what is wrong here?

Damn... i shouldn't have stayed so long without triggering xD
 
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region 001 <gen> matching ((Unit-type of (Matching unit)) Equal to Siege Engine)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit)'s attack animation
Unit Group - Pick every unit in (Units in Region 002 <gen> matching ((Unit-type of (Matching unit)) Equal to Siege Engine)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit)'s attack animation

Still not working...
 
I was using the "barrage" one... thanks for your help.

EDIT:
Unit - Order High Elf (Male) 0014 <gen> to Move To (Point(1333.00, 2175.00))

Is this the correct action to move units?
 
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