Farplane's Spell Help Thread

Farplane

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I've been making a lot of trigger abilities lately and most of them are acually VERY east to me. However, when it comes to variables and crap like that, I have an IDEA what to do, but I can't find the stuff to do it. Anyways, so I don't spam you guys with threads, I'll post all the spells I need help with here, or just general help. The people who help with get +rep (duh...)
Hm... I don't have any spell currently but... it's bound to happen sometime (thanks to Tinki3's spell idea thread :D)

(No current spell)
 
so wheres ur spell problem?
or is this a thread for people to post their spell problem?
 
Can't you just modify Anti-Magic Shell? Isn't that how Apothic Shield works? And you should edit your first post so people don't have to go searching for your question.
 
Can't you just modify Anti-Magic Shell? Isn't that how Apothic Shield works? And you should edit your first post so people don't have to go searching for your question.

Oh.... sorry, I don't know anything about spells in Melee, thanks :) And ok, I'll try your edit method.
 
(I'm sorry to Zell, but if I don't make a reply instead of editting, it obviously won't be bumped.)

Alright, I'm pretty sure this is going to work, but I just need to make sure, but for the more important part I need to know if this will cause a memory leak with ANY of the variables.
This spell is called Catalysm, it switches the HP and Mana around with one target enemy, however, based on the level, if the HP / Mana go lower than they should, they will automatically be put back to a minimum (also based on level). Here's the trigger.
Code:
Catalism
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Catalysm 
    Actions
        Set o = (Triggering unit)
        Set t = (Target unit of ability being cast)
        Set o_hp = (Life of t)
        Set o_mp = (Mana of t)
        Set t_mp_max = (Max mana of t)
        Set t_hp_max = (Max life of t)
        Wait 0.01 game-time seconds
        If ((Max mana of t) Equal to 0.00) then do (Skip remaining actions) else do (Do nothing)
        Unit - Set life of t to o_mp
        Unit - Set mana of t to o_hp
        Wait 0.01 game-time seconds
        -------- Life Max Assurence --------
        If (((Level of Catalysm  for o) Equal to 1) and ((Life of t) Less than 300.00)) then do (Set o_hp = 300.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 2) and ((Life of t) Less than 250.00)) then do (Set o_hp = 250.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 3) and ((Life of t) Less than 200.00)) then do (Set o_hp = 200.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 4) and ((Life of t) Less than 150.00)) then do (Set o_hp = 150.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 5) and ((Life of t) Less than 100.00)) then do (Set o_hp = 100.00) else do (Do nothing)
        -------- Mana Max Assurence --------
        If (((Level of Catalysm  for o) Equal to 1) and ((Mana of t) Less than 200.00)) then do (Set o_mp = 200.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 2) and ((Mana of t) Less than 150.00)) then do (Set o_mp = 150.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 3) and ((Mana of t) Less than 100.00)) then do (Set o_mp = 100.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 4) and ((Mana of t) Less than 50.00)) then do (Set o_mp = 50.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 5) and ((Mana of t) Less than 1.00)) then do (Do nothing) else do (Do nothing)
        Wait 0.01 game-time seconds
Thanks in advance
 
nop no leaks in this one since u only use unit and real there is nothing to leak.

just one question:
if the mana of the enemy (target) equal to 0 why do u skip everything?
i mean u do nothing but aren't u supposed to make it worse for them? (i didn't get exacly the whole thing u tried to do :p)
 
Do you have to use waits? I suggest removing them, if you don't have to have them as they make the spell risky (if someones casts the spell druing this 0.01 wait time the trigger will be destroyed as values will be rewritten).

Set o = (Triggering unit)

Triggering unit doesn't need to be stored inside a variable.

Code:
 -------- Life Max Assurence --------
        If (((Level of Catalysm  for o) Equal to 1) and ((Life of t) Less than 300.00)) then do (Set o_hp = 300.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 2) and ((Life of t) Less than 250.00)) then do (Set o_hp = 250.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 3) and ((Life of t) Less than 200.00)) then do (Set o_hp = 200.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 4) and ((Life of t) Less than 150.00)) then do (Set o_hp = 150.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 5) and ((Life of t) Less than 100.00)) then do (Set o_hp = 100.00) else do (Do nothing)
        -------- Mana Max Assurence --------
        If (((Level of Catalysm  for o) Equal to 1) and ((Mana of t) Less than 200.00)) then do (Set o_mp = 200.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 2) and ((Mana of t) Less than 150.00)) then do (Set o_mp = 150.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 3) and ((Mana of t) Less than 100.00)) then do (Set o_mp = 100.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 4) and ((Mana of t) Less than 50.00)) then do (Set o_mp = 50.00) else do (Do nothing)
        If (((Level of Catalysm  for o) Equal to 5) and ((Mana of t) Less than 1.00)) then do (Do nothing) else do (Do nothing)
        Wait 0.01 game-time seconds

Why are you using this? What does it do? What comes after the last wait?
 
Why are you using this? What does it do? What comes after the last wait?

Oh, I never knew about that...
Anyways, two new questions.
Both have to do with WEU... sorta.
1. Ok, I don't have WEU yet, and I'm going to need it. If I have a file on WE already, can I transfer it to WEU?

2. Can trees DRASTICLY increase file size? Because I went over the max limit of trees in (literally) 1/4 of my map.
 
I'm sorry for double-post :(
I figured the last 2 questions out myself...
But I have a new more important one.
K... let's just say that my terraining SUCKS. I'm wondering if there's someone out there willing to terrain my map for me. It's acually only a few portions of my map. I'll give the game information to download the map as soon as someone gives me a sign they're willing to. (I am in Lordaron USWest.. Although that doesn't really matter since you're only downloading and modifying the map.)
 
Post in Member's Projcets about your project and ask there for someone to terrain for ya.
 
World editor files freely transfer to world editor unlimited, at least in my experience. Save a backup if you think I'm wrong though.
 
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