SD_Ryoko
Ultra Cool Member
- Reaction score
- 85
Originally posted by SD_Ryoko
If you see anything that does or doesn't apeal to you, please comment.
Originally posted by SD_Ryoko
I updated the image. This is latest.
I thought about that Rinpun. But then I thought, there are probobly teams.
A Modeler, a Skinner, and an Animator. Two of which, I would LOVE to have.
That little guy took 2 hours to whip up while looking at a picture of the lotus mech (mine is not exactly like theirs, just the basic set up) But to skin it? A day. To animate it? Nearly impossible.
Setting multple values for each bone (7) ONE at a time, to make this thing walk? Rediculous.
Blizzard, however, has a limitless budget, since they work for the multi-billionaire Microsoft, so they can do whatever the heck they please to get a nice game done.
Vivendi considered selling Blizzard off to either Microsoft or EA Games last year, but it appears they have decided against that.
Depends on what for.Originally posted by Cyclical
How hard is it to animate something if the bone values are already defined - like adding an animation to an existing game model?
Originally posted by SD_Ryoko
-No we didn't make that forum, were just discussing the idea.
-True. My only fear is that threads in a new forum would be ignored and overlooked.