Feral Spirit based spell problem

vegeta020

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I am making my resident evil mod (its almost finished) and i have one problem. My zombie player can spawn 3 types of monsters (Cerebrus-that dogs, t-virus zombies and hunters...) All three spells are based on Feral spirit... But when i learn all three spells something weird happens... Spawn cerebrus should spawn 3 cerebrus, spawn hunter should spawn one hunter, and spawn zombies should spawn 50 zombies, but when i have all 3 spells learned, and i cast any of them i get 50 zombies + 3 cerebrus + 1 hunter, at once... thats little annoying. Can somebody give me better idea than raping that Feral spirit spell or even tell me how to make it spawn units separately
 

vypur85

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You can't have more than 1 identical base ability on a single unit. You may need to use alternative base ability. Some other summoning abilities (Summon Prawns? Bear? Etc).
 

LurkerAspect

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I know from experience that you can't have multiple spells on a single unit that are based on the same spell.

You should make a copy of feral spirit, summon water elemental, summon bear, etc, just make sure they're based on different spells.
 

Igor_Z

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You can't have more than 1 identical base ability on a single unit. You may need to use alternative base ability. Some other summoning abilities (Summon Prawns? Bear? Etc).
Eighter that or trigger it and spawn the units via triggers...
 
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