I have read tthis post:
http://www.thehelper.net/forums/showthread.php?t=27219&highlight=ugd+point+array
But still help about some things:
1. Exactly what do i write to remove an array point, not as Loop A, but an especific point, for example TempPoint[2]?
2. I must use destroy point in the same trigger where i have created the variable?
3. If i have a Point that I use offen (aka Point_NPC_Name), I must destroy and create it every time I use it, or it isnt needed? (The point is always in the same place)
4. If I use a non permanent floating text, Can I use only lifespan or I must destroy the text after it disapears to prevent leaks?
Thanks
PS: Sorry for my english, but, ey, Spain is different!
http://www.thehelper.net/forums/showthread.php?t=27219&highlight=ugd+point+array
But still help about some things:
1. Exactly what do i write to remove an array point, not as Loop A, but an especific point, for example TempPoint[2]?
2. I must use destroy point in the same trigger where i have created the variable?
3. If i have a Point that I use offen (aka Point_NPC_Name), I must destroy and create it every time I use it, or it isnt needed? (The point is always in the same place)
4. If I use a non permanent floating text, Can I use only lifespan or I must destroy the text after it disapears to prevent leaks?
Thanks
PS: Sorry for my english, but, ey, Spain is different!