First Hashtable, Dmg Wont work.

Teach101

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This is my first time using hashtables, everything works fine except for the dmg. Any ideas? (Dmg is on second part)

Trigger:
  • Ring of Fire
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Lightning
    • Actions
      • Set TEMP = (Target point of ability being cast)
      • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TEMP facing Default building facing degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Add (Last created unit) to UnitGroup_RoF
      • Hashtable - Save 0.50 as (Key Time) of (Key (Last created unit)) in HashTable_RoF
      • Hashtable - Save 50.00 as (Key Size) of (Key (Last created unit)) in HashTable_RoF
      • Hashtable - Save 500.00 as (Key Height) of (Key (Last created unit)) in HashTable_RoF
      • Hashtable - Save (Intelligence of (Triggering unit) (Include bonuses)) as (Key Int) of (Key (Last created unit)) in HashTable_RoF
      • Hashtable - Save Handle Of(Triggering unit) as (Key Handle) of (Key (Last created unit)) in HashTable_RoF
      • Hashtable - Save Handle Of(Last created unit) as (Key Handle2) of (Key (Last created unit)) in HashTable_RoF
      • Custom script: call RemoveLocation(udg_TEMP)
      • Trigger - Turn on Ring of Fire 2 <gen>

Trigger:
  • Ring of Fire 2
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • If ((UnitGroup_RoF is empty) Equal to True) then do (Trigger - Turn off (This trigger)) else do (Do nothing)
      • Unit Group - Pick every unit in UnitGroup_RoF and do (Actions)
        • Loop - Actions
          • Set Timer = (Load (Key Time) of (Key (Picked unit)) from HashTable_RoF)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Timer Less than or equal to 0.00
            • Then - Actions
              • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in HashTable_RoF
              • Unit Group - Remove (Picked unit) from UnitGroup_RoF
            • Else - Actions
              • Set Size = (Load (Key Size) of (Key (Picked unit)) from HashTable_RoF)
              • Set Int = (Load (Key int) of (Key (Picked unit)) from HashTable_RoF)
              • Set PickedUnit = (Picked unit)
              • Set Handle = (Picked unit)
              • Set TEMP = (Position of (Picked unit))
              • Unit - Create 1 Lightning for (Owner of (Picked unit)) at TEMP facing Default building facing degrees
              • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
              • Animation - Change (Last created unit)'s size to (Size%, Size%, Height%) of its original size
              • Hashtable - Save (Timer - 0.10) as (Key Time) of (Key (Picked unit)) in HashTable_RoF
              • Hashtable - Save (Size + 50.00) as (Key Size) of (Key (Picked unit)) in HashTable_RoF
              • Hashtable - Save (Height - 100.00) as (Key Height) of (Key (Picked unit)) in HashTable_RoF
              • Set UnitGroupDmg[(Key (Picked unit))] = (Units within 300.00 of TEMP)
              • Unit Group - Pick every unit in UnitGroupDmg[(Key (Picked unit))] and do (Actions)
                • Loop - Actions
                  • Game - Display to (All players) for 30.00 seconds the text: dmg group
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Picked unit) belongs to an enemy of (Owner of (Load (Key Handle) of (Key Handle) in HashTable_RoF))) Equal to True
                    • Then - Actions
                      • Game - Display to (All players) for 30.00 seconds the text: dmg hit
                      • Unit - Cause (Load (Key Handle) of (Key Handle) in HashTable_RoF) to damage (Picked unit), dealing ((Real(Int)) x (3.00 / 5.00)) damage of attack type Spells and damage type Normal
                    • Else - Actions
              • Custom script: call RemoveLocation(udg_TEMP)
              • Custom script: call DestroyGroup(udg_UnitGroupDmg[GetHandleIdBJ(udg_Handle)])
 
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