Floating text works, and other times not?O.o

storgaard

New Member
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4
Hey everybody i got a problem with floating texts
Im picking out regions and giving them floating text names like "France" Or "England" but somehow, it only works sometimes!... like this
This one works
Trigger:
  • Floating Text - Create floating text that reads British Empire at (Center of England <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency


But this one Dosnt!?
Trigger:
  • Floating Text - Create floating text that reads France at (Center of Region 091 <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency


this cannot be resolved by just making new triggers, since its Every time i try to do it at that specific place, thats why i say its pretty random, but on the otherhand its not. does anybody have just a clue why this happens? because it seems, really really really weird.
 

Lord Regno

Active Member
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19
1.I think your trigger leak: (Or I have just get it in my mind)

Trigger:
  • Slayer lvl
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Temp_Point = (Center of Slayer Lvl <gen>)
      • Floating Text - Create floating text that reads Slayer LvL at Temp_Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Custom script: call RemoveLocation (udg_Temp_Point)


2. Sometimes the color bugs try to make it to another color, one more thing I have notes if the floating text are in the same trigger it can sometime show up and some other time won't, make the floating text in a single trigger, one floating text for one trigger. Hope this help.
 

Zwiebelchen

You can change this now in User CP.
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60
There is a limit of floating texts (I think it was 100). Make sure you do not exceed it.

And check if your region exists.
 

canons200

New Member
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50
i think the better way is to post your floating text trigger, from the "extracted part", the trigger is nothing wrong.
 

storgaard

New Member
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4
i think the better way is to post your floating text trigger, from the "extracted part", the trigger is nothing wrong.

Hello, i tryed to divide them into individual triggers, but nothing happend, its still the same triggers working(around half) the ones that works is: British empire,Irland,Netherland,Indians(Apache,Northren Paiute,Cree,Chactaw,Cherokee) the ones i havnt said isn´t working, it seems total random if you ask me. Heres the trigger
Trigger:
  • Floating Texts
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads British Empire at (Center of England <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Provins of Irland at (Center of Irland <gen>) with Z offset 0.00, using font size 20.00, color (0.00%, 100.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Kingdom of Netherla... at (Center of Netherland <gen>) with Z offset 0.00, using font size 20.00, color (50.00%, 0.00%, 100.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Spanish Empire at (Center of Spain <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 100.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Portugal at (Center of Portugal <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 100.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Northren Paiute at (Center of HostileCamp3 <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Cree at (Center of Cree <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Chactaw at (Center of Chactaw <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Cherokee at (Center of Cherokee <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads Apache at (Center of HostileCamp6 <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
      • Floating Text - Create floating text that reads France at (Center of Region 091 <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Is that region right because its called "region 091" which im guessing should be "france"
 

BcBoy

Active Member
Reaction score
6
Also, try just to create a new region and assign the Text to that one instead.

I got a similiar problem where a unit refused to issue a move order to a region, but all others. I just made a new one and put it on the same place and it worked. I deleted the old one and renamed the new one to exactly the same as the old one and it still worked.

I've heard from a friend that after 1.21 regions created in WorldEdit may bug and end up as "phantom"regions. But solution is easy when you are aware of it. Just create a new one.

I don't know if that may be your problem but i thought i was worthto mention.
 

storgaard

New Member
Reaction score
4
Also, try just to create a new region and assign the Text to that one instead.

I got a similiar problem where a unit refused to issue a move order to a region, but all others. I just made a new one and put it on the same place and it worked. I deleted the old one and renamed the new one to exactly the same as the old one and it still worked.

I've heard from a friend that after 1.21 regions created in WorldEdit may bug and end up as "phantom"regions. But solution is easy when you are aware of it. Just create a new one.

I don't know if that may be your problem but i thought i was worthto mention.

Ive tried that tons of times, for an example i got 4 spain regions, and 3 france regions(thats why name dosnt work) but it seems like it certain places on the map where it just wont work, like on my map i can place floating texts all over the british ilses but not in france o_O
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Hmm i cant see a problem besides perhaps the wrong region selected. Sorry
When i hear that it works on certain parts of the map but not others i cant see how that is possible.
 

storgaard

New Member
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4
Hmm i cant see a problem besides perhaps the wrong region selected. Sorry
When i hear that it works on certain parts of the map but not others i cant see how that is possible.

(i couldt agree more) but fact is that is the case o_O thats the weird thing in this problem.
 

canons200

New Member
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50
question, is the same floating text wont appearing? or all the time, random floating text wont work?
 

storgaard

New Member
Reaction score
4
No

No im pointing out regions and giving them names, so that when youre on the british ilses there is a floating text called" British Ilses" and when youre in France theres a floating text called "France" so difrent floating text, to name what region youre in.
 

storgaard

New Member
Reaction score
4
Great

So ive did lots of difrent stuff, found out that im able to make this without using colors(making it white) but it still dosnt explain why it works the othertimes, but not on this trigger, heres the 2 triggers:

This one Works:
Trigger:
  • [France
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads Kingdom of France at (Center of France <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
    • /WC3] IF i change any of the color percentage it wont show.
    • This one Dosnt <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" />
    • <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code"><div class="bbCodeBlock-title">Trigger:</div><div class="wc3trigger"><ul class="wc3" id="wc3_5">
    • <li class="lastopen"><span class="default">France</span>
    • <ul>
    • <li class="open"><span class="events">Events</span>
    • <ul>
    • <li class="lasttree"><span class="default">Map initialization</span></li>
    • </ul>
    • </li>
    • <li class="tree"><span class="conditions">Conditions</span></li>
    • <li class="lastopen"><span class="actions">Actions</span>
    • <ul>
    • <li class="lasttree"><span class="default">Floating Text - Create floating text that reads Kingdom of France at (Center of France &amp;lt;gen&amp;gt;) with Z offset 0.00, using font size 20.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency</span></li>
    • </ul>
    • </li>
    • </ul>
    • </li>
    • </ul>
    • </div></div> can anybody explain why this happens? and what i can do to make it work? because somehow, it works in other regions and other places with other names than this ? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" />
 
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