Forces! How to...

Quickcrystal

New Member
Reaction score
0
Hey, i've made a map, almost finished, and i pretty much only have 1 problem. I've made 2 teams, similar to scourge and sentinel, which cant be played by users. But the problem is, when i host my map, i can play those 2 teams. How do i make team 1 and team 2, red and blue, unplayable, and give them a certain name. Please :banghead: im starting to become crazy!

1 more thing: I have set bounty on "creeps" but i wont get any money when i kill them. How do i make creeps and heroes drop money?
 

advanture

New Member
Reaction score
3
It's simple, Click on Scenario on the top left of the editor, then scroll down to player properties. There you can make all the changes you want. You can change the names as well. Hope this helped
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Go into Scenario -> Player Properties and change those players to what you want, the go to the tab Forces, and check these two fields:
Use Custom Forces
and
Use Fixed Player Settings
 

BlueMirage

Trust, but doubt.
Reaction score
39
Click ''Scenario'' in the top of your map editor, and go to ''Player Properties...''. You should be able to find what you're looking for there.
 

Quickcrystal

New Member
Reaction score
0
It's simple, Click on Scenario on the top left of the editor, then scroll down to player properties. There you can make all the changes you want. You can change the names as well. Hope this helped

Nope, doesnt work.. tried several times... When i start the map in wc3, my custum names are gone, and those 2 teams are no longer computer controlled.
 

Quickcrystal

New Member
Reaction score
0
Go into Scenario -> Player Properties and change those players to what you want, the go to the tab Forces, and check these two fields:
Use Custom Forces
and
Use Fixed Player Settings

Ok, i marked Fixed Player settings, which i havent done before.. i hope it works :D thx all
 

Quickcrystal

New Member
Reaction score
0
Some more..

Okey, now i have some more problems :D...
1: How to make units drop gold.
2: How to make a team victorious by destroying a building.

Please explain how to do this.
Ps. This site is freaking awsome :thup:
 

Komaqtion

You can change this now in User CP.
Reaction score
469
1. This trigger will make units give "Bounty" when they die:
Trigger:
  • Give Bounty
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 16, do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Player((Integer A)))


The amount of "bounty" a unit gives can be specified in the object editor.

2. This trigger, which needs a preplaced unit to work, will make the enemies of the dying unit victorious:
Trigger:
  • Victory
    • Events
      • Unit - Blood Mage 0004 <gen> Dies
    • Conditions
    • Actions
      • Player Group - Pick every player in (All enemies of (Owner of (Triggering unit))) and do (Actions)
        • Loop - Actions
          • Game - Victory (Picked player) (Show dialogs, Show scores)
 

Quickcrystal

New Member
Reaction score
0
Uhm

Okey, now i can see the bounty with yellow text in the air, but i still dont gain any gold o.o what have i done wrong?
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Hmmm ... That's wierd :S
Have you set the bounty in the object editor ?
 

Quickcrystal

New Member
Reaction score
0
Ok..

Well.. as long as i cant get that working, ima higher the money players get all the time. How do i set some kind of money per second, and starting money?
 

Komaqtion

You can change this now in User CP.
Reaction score
469
These should work for ya ;)

Starting Gold:
Trigger:
  • Starting Money
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Temp_PGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
      • Player Group - Pick every player in Temp_PGroup and do (Actions)
        • Loop - Actions
          • Player - Set (Picked player) Current gold to 500
      • Custom script: call DestroyForce(udg_Temp_PGroup)


Gold Income:
Trigger:
  • Another Income
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
    • Actions
      • Set Temp_PGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
      • Player Group - Pick every player in Temp_PGroup and do (Actions)
        • Loop - Actions
          • Player - Add 100 to (Picked player) Current gold
      • Custom script: call DestroyForce(udg_Temp_PGroup)
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top