Spell Fountain of Destruction

Tinki3

Special Member
Reaction score
418
Features:
- MUI
- Leakless
- Not too laggy
- Easy to edit
- Cool eyecandy

Import Difficulty: Medium

Units Affected: Enemy, Ground

Target Type: none

Spell Info:

The caster fires many missiles outwards that damage nearby enemy units when they land and stun for 1 second. 2 missiles are fired from the caster's location, towards 2 increasing angles every 0.1 seconds. The angles are initially at 360 degrees, and 180 degrees. Deals low/moderate/high damage.

fountainofdestructionimbb1.jpg


DL the map:
 

Attachments

  • Fountain of Destruction.w3x
    31.9 KB · Views: 517

Tom Jones

N/A
Reaction score
437
How do you come up with this stuff? This is one of the most unique spells I've seen in a long time, the concept is brilliant, and the effect is freaking awesome and hilarious at the same time. There's nothing much to say about the coding either, the only thing I have to comment is this:
JASS:
    if count < Max_Count() and GetWidgetLife(cast) > 0.405 then
        call SetUnitAbilityLevel(d1, Dummy_Ability_ID(), GetUnitAbilityLevel(cast, R2I(lvl)))
        call IssuePointOrderLoc(d1, "clusterrockets", l2)
        call SetUnitAbilityLevel(d2, Dummy_Ability_ID(), GetUnitAbilityLevel(cast, R2I(lvl)))
        call IssuePointOrderLoc(d2, "clusterrockets", l3)
    else
        call FlushHandleLocals(t)
        call PauseTimer(t)
        call DestroyTimer(t)
    endif

    call SetHandleReal(t, "count", GetHandleReal(t, "count") + GetRandomReal(0.1, 0.2)) //Move this inside the if statement.
    call SetHandleReal(t, "ang1", GetHandleReal(t, "ang1") + Angle_Increase_Value()) //Move this inside the if statement.
    call SetHandleReal(t, "ang2", GetHandleReal(t, "ang2") + Angle_Increase_Value()) //Move this inside the if statement.
When you clean the timer, your adding values to it afterwards. Set the timers values inside the if statement instead.

Keep it up.
 

Tinki3

Special Member
Reaction score
418
> How do you come up with this stuff?

Im busy asking myself the same Q.

> When you clean the timer, your adding values to it afterwards

So is that some sort of leak?

I've fixed it & updated the map, thanks for notifying me.

> Keep it up

I will :cool:
 
S

shadowvzs

Guest
> How do you come up with this stuff?

Im busy asking myself the same Q.

> When you clean the timer, your adding values to it afterwards

So is that some sort of leak?

I've fixed it & updated the map, thanks for notifying me.

> Keep it up

I will :cool:

Very beatyfull spell :) but i dont understandd jass script :D too high for me :D but the spell is great ;)
 

Hatebreeder

So many apples
Reaction score
381
Whoa ! This is incredible... I like the fact that the hammers flow in a symmetric way. :) Only thing that would be better, is to put a cooldown in it. I lagged at one point and kept pressing "F" :D 30 Secs later my Hero died =/ But had made like 350 Gold... Anyways, Good Job :)
(X_X(O=(-.-Q)
 

dragonhord

Knowledge is true opinion. - Plato
Reaction score
82
Well thats pretty damn fun to use... Spammed it for 4 minutes straight and lagged the crap out of my comp... It was pretty entertaining :D . I like it... Though I think it would look better if your hero played his attack anim with each hammer, while spinning around... But thats just me.
 

Tinki3

Special Member
Reaction score
418
> I think it would look better if your hero played his attack anim with each hammer, while spinning around.

That defeats the purpose of being able to move around while its going off, because that would only
look good if the hero was standing still =)
 

Sim

Forum Administrator
Staff member
Reaction score
534
Out of curiosity, when did this get moved? I've seen no one approve it :p
 

Rheias

New Helper (I got over 2000 posts)
Reaction score
232
Well done. My comments:

Positive:

A. Nice way of using cluster rockets.
B. Lots of constants, really making the spell modification easier.
C. Eye candy.
D. Original idea very fun to play with.
E. Good coding.

Negative:

A. The variable names aren't informative, but that's passable of course.
B.
JASS:
    local real lvl  = GetUnitAbilityLevel(cast, Ability_ID())

Why don't you use an integer, and then later on you could save yourself a useless R2I.
C. I never saw you killing the dummies, does cluster rocket take care of that? Sorry I hate object editor so I'm bad with standard abilities.
D. The range is a little too big, making the spell slightly weak.
E. You should add a cooldown, I tryed clicking the ability a lot and it crushed warcraft.

I think this spell great overall.
 

Tinki3

Special Member
Reaction score
418
Positive:

A. Nice way of using cluster rockets.
B. Lots of constants, really making the spell modification easier.
C. Eye candy.
D. Original idea very fun to play with.
E. Good coding.
Thanks :)
C. I never saw you killing the dummies, does cluster rocket take care of that? Sorry I hate object editor so I'm bad with standard abilities.
I gave the dummys a -1 HP regeneration rate in the Object Editor, along with 2 HP.
D. The range is a little too big, making the spell slightly weak.
That's just how I left it. It can be easily modified through a constant function.

It looks more like eyecandy material with alot of range anyway.
E. You should add a cooldown, I tryed clicking the ability a lot and it crushed warcraft.
No need to add a cooldown: its annoying, and I like to spam MUI spells anyway.
 
C

chrisrulz911

Guest
Im not sure why, but im getting loads of errors, and it disables the trigger when i test the map...65 errors to be exact

Basically, theyre all missing something, and they are a mixture of :

Expecting an expression
Expecting a name
Expecting a code statement
Expecting a function name...

Could you help me out?
 

Rheias

New Helper (I got over 2000 posts)
Reaction score
232
chrisrulz911, did you copy the system posted in the header of the map? Make sure you do that. Also make sure you copy dummies and spells first, also modify the triggers so the IDs will match your map. I believe Tinki3 posted helpful instructions in the read me document.
 
C

chrisrulz911

Guest
hah, lol ur right, how stupid of me, I missed copying the header. But now even if it doesnt detect any errors, it still doensnt work...I'm rechecking everything now and I'll edit this if anything happens

EDIT: Nope, everything seems to be correct. If someone wants to help me, I would gladly email my map to them
 
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