Free GUI spells!

T

toaster

Guest
Boredom and wanting to make things has led me to do the oh so popular spellmaker thread. Here you can ask me for any spell possible in GUI.

Rules:

- First come first serve
- All possible specifications
- Number of levels, change per level, etc.
- You can trust me on making the thing work, not so much on eye candy, but I guess you can easily fix that yourself, at least I'll try my best at that.

Hope to be helpful!

THE LIST:

- slingshot
- rock shield spell
- damage dispersion thingy (DiFM)
- immolation attack
 

Igor_Z

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Can i send you the private messages? Because this thread is gonna have 10000 pages.. :D
 
T

toaster

Guest
like most other free spells thread... yes it may grow large.

Please pm me your needs.
 

Igor_Z

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Oh tnx man i really upriciate this..

EDIT: I need a spell... I like my hero to morph into another unit and increase hp regen. But not with the gargoyale form spell... I want my hero to be able to move and cancel the spell whenever i like and i don't want all abilities to be canceled.... Can u make it for me. Thanks
 

Renendaru

(Evol)ution is nothing without love.
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I always test people, so.... Here

Slingshot: Just as it says... Make a spell that acts like a sling shot.
 
T

toaster

Guest
For the morph I will make it with my own numbers since you're not providing anyything.

For the slingshot, it can be done although the missle art and such will be a net, because I don't have luck with importing models and such.

If there's already a slingshot model in the game you could tell me where it is.
 

Jedimindtrixxx

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hmm can you make this one for me:
if unit reaches 15% of his hp, create a shield around himself of rocks (rock chunks model will do) and that shield has a 100000 hp. the unit is imoble during the shield phase, and while he is in it he regenerates 200 hp per second, for 60 seconds, or until his shield is destroyed. then when his shield wares off he gains a 10% move speed bonus.
 
T

toaster

Guest
hmm can you make this one for me:
if unit reaches 15% of his hp, create a shield around himself of rocks (rock chunks model will do) and that shield has a 100000 hp. the unit is imoble during the shield phase, and while he is in it he regenerates 200 hp per second, for 60 seconds, or until his shield is destroyed. then when his shield wares off he gains a 10% move speed bonus.

lengthy complex spell, still doable, but just plain long.

I'm out of time today so tomorrow I'll be back with the first spell, the second in the list is easy so the yours will be done soon...
 

Jedimindtrixxx

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i can wait. in no hurry. specially since my beta testers r lazy and i have been waiting for 2 weeks for a test now, so i have all the time in the world.
 

Igor_Z

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Can u make me a thorns aura that affects range attackers aswell as melee... Or give me advise
 

DiFm

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okey here is a request ^^. A Unit throws a Buff on a unit and as long as that unit has the buff all damage dealt on him will be given to the unit that cast the buff as long as the unit that cast the buff is close enough. lets say 1000 range. Want it Laggless.
 

Igor_Z

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Need GUI spell... I like to make a spell that only lasts for 5 attacks...
Edit: Anyone know how to make it... Toaster need help man...
 
T

toaster

Guest
Morph spell done. Please note that as there was no numbers, no models, no nothing, I just did the base spell, and 2 options for regen, 1 is a percentage and the other is based on amount per second (item regen) you can choose whichever you like. I also added a special effect although I think I forgot to remove leaks it should be enough.

Next time you can at least give some numbers.
 

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  • morph.w3x
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Renendaru

(Evol)ution is nothing without love.
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Oh, and the slingshot will have a varying distance from when you fire it. When you first click it it does the guage thing for deciding the strength of the shot, then the second click will actually shoot it.
 

brc

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I need help creating a spell like fissure in dota but its a wall of fire instead. Theres 4 lvls and basically you cast it and a wall of fire comes up. Anything within 75 aoe of the wall takes 20 dmg every second. Anything that passes through the wall takes 75/125/200/250 dmg. If the caster casts the wall right on an enemy it takes the same dmg as it would going through. The fire wall lasts about 8 seconds and the range of the wall should be about 800. Thanks.
 

Twilight33

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Spell Name: Immolate
Target Type: Attacked Units.
MUI/MPI: Don't think it needs to be.
Description: I have a hero with an AOE attack. the ability is passive, and i want it to cause all attacked units to be set on fire and take damage over time for 10 seconds. i want it to stack with itself up to 5 times. each time a new instance is add to the unit all other applications expiration timers on that unit should be reset to 10 again. when the time expires 1 instance should be removed, and then the timer should be reset if their are more stacked on the unit.

i was trying to make this myself, but no one wanted to help me figure it out. Save me please
 
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