Game constants

Elizeya

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Hello all, here to bug you with another one of my questions.

Seems I'm having troubles as to getting the game to accept the fact that my custom added extra townhalls aren't seens as real townhalls, because the melee trigger "Melee - Enforce Victory/Defeat conditons" doesn't read or accept the new gameconstants I've added.

This same problem is making my custom heroes not to be recognised as real heroes, because "Melee - Limit heroes to one per Hero-type". Meaning my custom heroes are spammable as well.

What can I do about this? Do I have to remake the entire triggers in custom triggers? :eek:
 
>This same problem is making my custom heroes not to be recognised as real heroes, because "Melee - Limit heroes to one per Hero-type". Meaning my custom heroes are spammable as well.

To set a hero limit, go to trigger editor, Make sure and delete all the Melee Triggers,
and get a new trigger, like this.
Trigger:
  • sndf
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Limit training of Heroes to 3 for (Picked player)

If that is what your talking about...

>Seems I'm having troubles as to getting the game to accept the fact that my custom added extra townhalls aren't seens as real townhalls, because the melee trigger "Melee - Enforce Victory/Defeat conditons" doesn't read or accept the new gameconstants I've added.

Delete the triggers?

>Do I have to remake the entire triggers in custom triggers?
Most likely.
Just delete them


Im not sure if this is what your talking about, if it is, just say so.
 
>This same problem is making my custom heroes not to be recognised as real heroes, because "Melee - Limit heroes to one per Hero-type". Meaning my custom heroes are spammable as well.

To set a hero limit, go to trigger editor, Make sure and delete all the Melee Triggers,
and get a new trigger, like this.
Trigger:
  • sndf
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Limit training of Heroes to 3 for (Picked player)

If that is what your talking about...
I'm going to use that. This seems to have the effect I want that people can only have 3 heroes max.

Other problem is that the player can still make 3 Far Seers for example.

>Seems I'm having troubles as to getting the game to accept the fact that my custom added extra townhalls aren't seens as real townhalls, because the melee trigger "Melee - Enforce Victory/Defeat conditons" doesn't read or accept the new gameconstants I've added.

Delete the triggers?
I will if know what the alternative is. ;)

>Do I have to remake the entire melee triggers in custom triggers?
Most likely.
Just delete them
Im not sure if this is what your talking about, if it is, just say so.
So... what I'm talking about is this melee trigger.
Trigger:
  • Victory condition
    • Events
      • Map Initialization
    • Conditions
    • Actions
      • Melee Game - Enforce victory/defeat conditions (for all players)


This trigger causes a player:
-to be revealed when he doesn't have a town hall.
-lose if he has no buildings.
-win if enemy has no buildings.

How would I make all these triggers custom?
 
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