Gold award from buildings ?>??

Joccaren

You can change this now in User CP.
Reaction score
54
Trigger:
  • Player - Turn player flag (Gives bounty) on for (Your Player)


And set the bounty you want your units to give in the object editor
 

aki15

New Member
Reaction score
5
Players Red/Blue/Teal and Purple are Humans and Players Pink/Gray are Vampires.
I tryed: Player- Turn gives bounty on for Player 1/2/3/4.
and i tryed Player - Turn gives bount On for player Player 8/9.

And not working ?? Hm do i need some events or conditions?
 

SpaceBar

New Member
Reaction score
16
Trigger:
  • Set Up
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Bounty --------
      • Player - Turn Gives bounty On for Player 1 (Red)
      • Player - Turn Gives bounty On for Player 2 (Blue)
      • Player - Turn Gives bounty On for Player 3 (Teal)
      • Player - Turn Gives bounty On for Player 4 (Purple)
      • Player - Turn Gives bounty On for Player 5 (Yellow)
      • Player - Turn Gives bounty On for Player 6 (Orange)
      • Player - Turn Gives bounty On for Player 7 (Green)
      • Player - Turn Gives bounty On for Player 8 (Pink)
      • Player - Turn Gives bounty On for Player 9 (Gray)
      • Player - Turn Gives bounty On for Player 10 (Light Blue)
      • Player - Turn Gives bounty On for Player 11 (Dark Green)
      • Player - Turn Gives bounty On for Player 12 (Brown)
 

TheTempest

New Member
Reaction score
6
Trigger:
  • Set Up
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Bounty --------
      • Player - Turn Gives bounty On for Player 1 (Red)
      • Player - Turn Gives bounty On for Player 2 (Blue)
      • Player - Turn Gives bounty On for Player 3 (Teal)
      • Player - Turn Gives bounty On for Player 4 (Purple)
      • Player - Turn Gives bounty On for Player 5 (Yellow)
      • Player - Turn Gives bounty On for Player 6 (Orange)
      • Player - Turn Gives bounty On for Player 7 (Green)
      • Player - Turn Gives bounty On for Player 8 (Pink)
      • Player - Turn Gives bounty On for Player 9 (Gray)
      • Player - Turn Gives bounty On for Player 10 (Light Blue)
      • Player - Turn Gives bounty On for Player 11 (Dark Green)
      • Player - Turn Gives bounty On for Player 12 (Brown)

Trigger:
  • Events
    • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Player - Turn Gives bounty On for (Player((Integer A))))


Would be easier..
 
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