Gold Sharing

R

Rodrigofrb

Guest
Hello!

I need to create a trigger that does the following:

Every time a unit is killed by a player, the bounty from that unit is divided and given to all players in that team but the one that killed the unit.


How do I do this efficiently?

Thanks
 

Odd lyoko

New Member
Reaction score
0
Do you need this?

Code:
Untitled Trigger 001
    Events
        Unit - A unit Dies
    Conditions
    Actions
        Player Group - Pick every player in (All players matching ((Owner of (Killing unit)) Not equal to (Picked player))) and do (Player - Add ((Integer((Max life of (Dying unit)))) / 30) to (Picked player) Current gold)
 
R

Rodrigofrb

Guest
Do you need this?

No, I need that the Bounty from that unit is divided by the players in the Team of the player that killed the unit.

The code you posted used the life of the unit as the bounty, not the bounty itself.

What I thought It could be made is this:

Create an integer variable called PlayerX_Gold.
Every time a unit is killed by the player, the bounty is added to the the variable, and then divided equally to the other players in the team.

But I don't know how to do that.
 

morno

Active Member
Reaction score
2
so you whant when a player buy's a Tower it will take from all the other's cost too? really cool i think.. im going to try that
 
R

Rodrigofrb

Guest
Sort of like that,

But instead of sharing the gold for buying stuff, sharing the bounty received from killing a unit.
 

Sim

Forum Administrator
Staff member
Reaction score
534
You can't know the bounty a unit gives with triggers. You need to either use a formula that applies to all units or an endless if/then/else statement for every unit-type in your map.

Or you can use point-values!
 
R

Rodrigofrb

Guest
I don't know anything about point-values....

Do you know any tutorials to that?
 

Sim

Forum Administrator
Staff member
Reaction score
534
They are simply located in the object editor, "Stats - Point-value". Then the trigger function "Point-value of unit" gives you that value.
 
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