Other Golden Chaos

Lightstalker

New Member
Reaction score
55
Download links:
http://world-editor-tutorials.thehelper.net/maps.php?view=1025
http://getmaps.fwh247.com/index.php?action=dlattach;topic=2.0;attach=2


Please come back and leave comments after playing the map to help me make better maps. :)

Current version: 1.4

1. Map Info
2. Gameplay
3. Features
4. Screenshots
5. Changelog
6. Epilogue (Lore)
7. Tips & Hints

Press Crtl + F and type a number to go to that topic.

1. Map Info

Genre: Offence
Map Size: 32x32
Playable Map Area: 22x22
Suggested Players: 2-4
Tileset: Sunken Ruins

2. Gameplay

A quick 4 player Free for All. Use your Mercenary Camps to hire additional mercenaries. Pillage all the gold from your enemy gold mines to win.

3. Features

- Uses the Ultimate World Crafter system.
- AI from Easy to Insane.
- Completly destructible environment!
- Complete chaos!
- Lots of fun!
- Plenty of Easter Eggs to discover!
- OK you can tell I'm running out of features, but this is a small map, and as such, not many systems are used.

4. Screenshots

Click here to view all screenshots. (Currently, I only have BETA screenshots.)
http://goldenchaos.webs.com/apps/photos/album.jsp?albumID=2018499

5. Changelog

CHANGELOG:

----- v1.4 -----

Bugs fixed:

- Fixed a bug that could make your campfire fly/be buried under sand;
- Fixed a bug that sometimes didn't grey out a defeated player's score;
- Fixed a bug that could leave a player with 1 less tent.
- Some other bugs you probably didn't even know about!

Gameplay changes:

- Gold is now deducted from the gold mine the moment it is hit;
- Attacks on the Gold Mine no longer ignore the mine's armor;
- AI is now randomly assigned a name;
- Rebalanced everything;
- Changed Ogre Guardians' armor type to Heavy;
- Killing Mercenary Camps no longer counts as a kill;
- Renamed ''Pillage'' to ''Pickpocket'';
- Added 2 Easter Eggs;
- Further increased the difficulty of AI in Insane;
- Increased the overall intelligence of the AI;
- Increased the cost of Upkeep to 0.75 gold/food.

----- v1.3 -----

Bugs fixed:

- Fixed a bug that made the time of day go by really fast;

Gameplay changes:

- AI is now a lot tougher in Hard and Insane difficulty;
- Added a chance for Rays of Moonlight to show at night;
- Increased the amount of gold from all levels of Mining Picks;
- Increased the price of all levels of Mining Picks to 115;
- Decreased the amount of gold generated by upgraded gold mines;
- Decreased the amount of hits dealt to increase in damage by half;
- Decreased the amount of hits taken to increase in armor by half;
- Decreased the amount of casts to increase spell level by half.

----- v1.2 -----

Bugs fixed:

- When a player leaves, multiboard now displays his/her name in gray;
- When a player leaves, a message is given to all players;
- Fixed a bug that could prevent a player from being able to select his gold mine;
- Fixed the Draenei Seer and Rogue Mage tooltips.

Gameplay changes:

- Reduced the night visibility of the campfire.

----- v1.1 -----

Bugs fixed:

- The victory screen now displays properly to all players;
- When picking up an item, the text message that the unit cannot pick up the item now displays to only the triggering player.

Gameplay changes:

- AI now uses Gold Nova more effectively;
- Increased life of Satyr Scouts to 225;
- Increased life of Troll Recon to 200;
- Increased life of Draenei Seer to 195.

Older changelogs can be found here: http://goldenchaos.webs.com/changelog.htm

6. Epilogue (Lore)

After the death of Illidan Stormrage, Maiev Shadowsong dispensed the mercenaries she hired throughout her quest for justice. Upon their return to the civilized world, these mercenaries headed staight for the taverns and told of their adventures to magical golden ruins whomever was willing to listen. Intrigued and fascinated by their epic tales, a few would-be adventurers decided to organize large expeditions to these misteryous ruins these drunken hirelings were yapping about in the hopes of finding untold riches.

7. Tips & Hints

- Attack often. For every food your forces are currently using, 0.5 gold is deducted from your income. Since you also gain gold from attacking and killing enemy units, this helps you maintain a healthy amount of gold;

- Make a varied army! Self-explainable;

- Play fast! If you don't know what unit to hire, just click on a random one, otherwise, the AI will out-produce you;

- Don't put the AI in Insane! No really; you'll regret it if you do.

Be sure to visit http://goldenchaos.webs.com/ for more info!

Download links:
http://world-editor-tutorials.thehelper.net/maps.php?view=1025
http://getmaps.fwh247.com/index.php?action=dlattach;topic=2.0;attach=2
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
lol, if you don't get TFT now, it might not even be worth it (not that the game wears out, it never does :D) but because a lot of other blizzard games/others are coming out soon.

--- --- --- --- --- ---

Anyway, so this game is a custom-melee type map? Are mercenaries creeps, or are they also heroes that can change the game?

Since it's only 32X32, (lol, small :p), are things like extra tiny?

But sounds cool. Nothin like a good ol' melee-type-warcraft-story...fighting...map.
 

Lightstalker

New Member
Reaction score
55
lol, if you don't get TFT now, it might not even be worth it (not that the game wears out, it never does :D) but because a lot of other blizzard games/others are coming out soon.

--- --- --- --- --- ---

Anyway, so this game is a custom-melee type map? Are mercenaries creeps, or are they also heroes that can change the game?

Since it's only 32X32, (lol, small :p), are things like extra tiny?

But sounds cool. Nothin like a good ol' melee-type-warcraft-story...fighting...map.

Mercenaries are just standard units. You have tents which you buy mercenaries from. They're not heroes, but after dealing a certain amount of hits, they gain extra damage, and gain extra armor after being dealt a certain amount of hits. Caster's abilities may increase after a certain amount of casts. Things are normal sized lol. You should try it out since there's AI in it ;)
 

Samael88

Evil always finds a way
Reaction score
181
I downloaded it.
Tested it.
And just fell in love with it<3

So small, yet so many possibilities. I just love the simplicity of it and not to mention the speed wich all things has to be carried out, one small thing like bying a different unit or making an upgrade changes the whole outcome of a battle. Not to mention the icons, they take a while to get used to, but then again they are just beautiful:)

pros:
Easy to learn.
Simple to play.
And hard to master.

cons:
I can't really get around to it or what it's called, but there felt like there where something missing. I can't really put my finger on it tho:eek:

I give it a 9 of 10:thup:
+rep for this great map:)
 

Lightstalker

New Member
Reaction score
55
I downloaded it.
Tested it.
And just fell in love with it<3

So small, yet so many possibilities. I just love the simplicity of it and not to mention the speed wich all things has to be carried out, one small thing like bying a different unit or making an upgrade changes the whole outcome of a battle. Not to mention the icons, they take a while to get used to, but then again they are just beautiful:)

pros:
Easy to learn.
Simple to play.
And hard to master.

cons:
I can't really get around to it or what it's called, but there felt like there where something missing. I can't really put my finger on it tho:eek:

I give it a 9 of 10:thup:
+rep for this great map:)

Thank you! :)
 

Lightstalker

New Member
Reaction score
55
v1.3 is now released. it fixed some things no one even noticed, but the biggest changes are in the AI.
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Oh man! I forgot about this from the... excitement these past days. :mad: Shame on me.

I'll try it out now!

EDIT: Sweet, it was fun! I versed 3 normals, and although I never saw any of my units level up because they kept dying nor did I find any easter eggs, I won! :D

Great job with this fast-paced game that is... pretty rigged if no one attacks you. :p :thup:

EDIT 2: I forgot about something. It's too easy, lol. Insanes are easy! Because the AI just keeps sending weak stuff, never Ogres till the end. And you can just mass Ogres, and they basically "can't die". And the most important thing - you can backdoor. Just attack the goldmine until it has no gold and you win. :D So, you should make it so that the gold mine doesn't lose gold unless all the camps are destroyed; and perhaps make the AI's harder, lol.
 

Lightstalker

New Member
Reaction score
55
Oh wow... everyone is beating the Insane AI too easily... It's really tough to beat if you 1v1 vs the AI, but with 3 AI, you can just wait till they kill themselves.

you can just mass ogres

Yeah... Ogres are tanks. When the map was still in beta, they were even tougher. I'll nerf them a bit.

Btw, Omninuva, did you beat the AI in insane on v1.3, or v1.2?
 

Oninuva

You can change this now in User CP.
Reaction score
221
The one you had on your download link.

Btw, it's Oninuva.
 

Lightstalker

New Member
Reaction score
55
It's been awhile since the last update, but it's been worth the wait.

Everything has been completely rebalanced to near perfect balance. Massing Ogres is no longer a good strategy, as now, every unit has a counter.

Big, big changes have been made with the AI. It now builds a varied army, and not just melees. It also techs a lot more, and is tougher in all difficulties, and the name of an AI is now randomly generated from a pool of 35 names.

There should be 0 bugs, as unlike previous versions, I have done extensive testing to make sure this was so.

2 new Easter Eggs have been added.

I've also optimized the coding a bit.

So... I think this might be the very last version.

Enjoy :) :thup:
 
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