HELP!!! bug/glitch in my map

squorpion

New Member
Reaction score
12
what happenes is that every once in a while you will freeze and no be able to move i noticed that during this time u can unfreeze you self once u cast a spell and also while you are frozen the stop button is highlighted or whatever does anyone know what is going on and how to fix it???

theres alot of triggers in map but here they are

Code:
Spawn Sheep
    Events
        Map initialization
    Conditions
        (Player 1 (Red) slot status) Equal to Is playing
    Actions
        Unit - Create 1 Sheep for Player 1 (Red) at (Center of Red Spawn <gen>) facing Default building facing degrees


Code:
Destroy
    Events
        Player - Player 1 (Red) types a chat message containing -d as An exact match
    Conditions
    Actions
        Set SelectedGroup = (Units currently selected by (Triggering player))
        Unit Group - Pick every unit in SelectedGroup and do (Actions)
            Loop - Actions
                If ((Owner of (Picked unit)) Equal to (Triggering player)) then do (Unit - Kill (Picked unit)) else do (Custom script:   call DestroyGroup(udg_SelectedGroup))


Code:
Wollf Spawn
    Events
        Time - Elapsed game time is 30.00 seconds
    Conditions
        (Player 9 (Gray) slot status) Equal to Is playing
    Actions
        Unit - Create 1 Cairne Bloodhoof for Player 9 (Gray) at (Center of grey spawn <gen>) facing Default building facing degrees


Code:
Wolf Respawn
    Events
        Unit - A unit owned by Player 9 (Gray) Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Cairne Bloodhoof
            Then - Actions
                Unit - Create 1 Cairne Bloodhoof for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
            Else - Actions
                Do nothing


Code:
Spawn Sheep Spirit
    Events
        Unit - A unit owned by Player 1 (Red) Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Sheep
            Then - Actions
                Unit - Create 1 Sheep  Spirit for Player 1 (Red) at (Center of Sheep Spirit Spawn <gen>) facing Default building facing degrees
            Else - Actions
                Do nothing


Code:
Sheep Spirit Leaves Region
    Events
        Unit - A unit leaves Sheep Spirit Spawn <gen>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Sheep  Spirit
            Then - Actions
                Unit - Move (Triggering unit) instantly to (Center of Sheep Spirit Spawn <gen>)
            Else - Actions
                Do nothing


Code:
Sheep Spirit dies
    Events
        Unit - A unit owned by Player 1 (Red) Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Sheep  Spirit
            Then - Actions
                Unit - Create 1 Sheep for Player 1 (Red) at (Random point in Sheep Spirit Spawn <gen>) facing Default building facing degrees
            Else - Actions
                Do nothing


Code:
Wolf Income
    Events
        Unit - A unit owned by Player 1 (Red) Dies
        Unit - A unit owned by Player 2 (Blue) Dies
        Unit - A unit owned by Player 3 (Teal) Dies
        Unit - A unit owned by Player 4 (Purple) Dies
        Unit - A unit owned by Player 5 (Yellow) Dies
        Unit - A unit owned by Player 6 (Orange) Dies
        Unit - A unit owned by Player 7 (Green) Dies
        Unit - A unit owned by Player 8 (Pink) Dies
    Conditions
    Actions
        Player - Add 5 to Player 9 (Gray) Current gold
        Player - Add 5 to Player 10 (Light Blue) Current gold
        Player - Add 5 to Player 11 (Dark Green) Current gold
        Player - Add 5 to Player 12 (Brown) Current gold


Code:
Income
    Events
        Time - Every 3.00 seconds of game time
    Conditions
    Actions
        Player - Add 5 to Player 1 (Red) Current gold
        Player - Add 5 to Player 2 (Blue) Current gold
        Player - Add 5 to Player 3 (Teal) Current gold
        Player - Add 5 to Player 4 (Purple) Current gold
        Player - Add 5 to Player 5 (Yellow) Current gold
        Player - Add 5 to Player 6 (Orange) Current gold
        Player - Add 5 to Player 7 (Green) Current gold
        Player - Add 5 to Player 8 (Pink) Current gold


Code:
Wood Income
    Events
        Time - Every 40.00 seconds of game time
    Conditions
    Actions
        Player - Add 1 to Player 1 (Red) Current lumber
        Player - Add 1 to Player 2 (Blue) Current lumber
        Player - Add 1 to Player 3 (Teal) Current lumber
        Player - Add 1 to Player 4 (Purple) Current lumber
        Player - Add 1 to Player 5 (Yellow) Current lumber
        Player - Add 1 to Player 6 (Orange) Current lumber
        Player - Add 1 to Player 7 (Green) Current lumber
        Player - Add 1 to Player 8 (Pink) Current lumber


Code:
Money Farms
    Events
        Time - Every 5.00 seconds of game time
    Conditions
    Actions
        Game - Display to (All players) the text: Created By - l)ark]...
        For each (Integer A) from 1 to (Number of players), do (Actions)
            Loop - Actions
                Set SomeGroup = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Money Farm) and ((Owner of (Matching unit)) Equal to (Player((Integer A))))))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Number of units in SomeGroup) Equal to 1
                    Then - Actions
                        Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) + 5)
                    Else - Actions
                        Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) + 5)
                        Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) + (2 x ((Number of units in SomeGroup) - 1)))
                Custom script:   call DestroyGroup(udg_SomeGroup)


Code:
Kick
    Events
        Player - Player 1 (Red) types a chat message containing -Kick 2 as An exact match
    Conditions
    Actions
        Set Player[2] = Player 2 (Blue)
        Set Player[3] = Player 3 (Teal)
        Set Player[4] = Player 4 (Purple)
        Set Player[5] = Player 5 (Yellow)
        Set Player[6] = Player 6 (Orange)
        Set Player[7] = Player 7 (Green)
        Set Player[8] = Player 8 (Pink)
        Set Player[9] = Player 9 (Gray)
        Set Player[10] = Player 10 (Light Blue)
        Set Player[11] = Player 11 (Dark Green)
        Set Player[12] = Player 12 (Brown)
        Unit Group - Pick every unit in (Units owned by Player[2]) and do (Unit - Remove (Picked unit) from the game)


Code:
Player  leaves
    Events
        Player - Player 1 (Red) leaves the game
        Player - Player 2 (Blue) leaves the game
        Player - Player 3 (Teal) leaves the game
        Player - Player 4 (Purple) leaves the game
        Player - Player 5 (Yellow) leaves the game
        Player - Player 6 (Orange) leaves the game
        Player - Player 7 (Green) leaves the game
        Player - Player 8 (Pink) leaves the game
        Player - Player 9 (Gray) leaves the game
        Player - Player 10 (Light Blue) leaves the game
        Player - Player 11 (Dark Green) leaves the game
        Player - Player 12 (Brown) leaves the game
    Conditions
    Actions
        Set Temporarygroup = (Units owned by (Triggering player))
        Unit Group - Pick every unit in Temporarygroup and do (Actions)
            Loop - Actions
                Unit - Remove (Picked unit) from the game
                Custom script:   call DestroyGroup( udg_Temporarygroup )
                Game - Display to (All players) the text: ((Name of (Triggering player)) + Has Left The Game...He Is Now A FUCKING FAGGIT)


Thoughs r most of the triggers in my map all others are timers and stuff thx for the help
 
F

FViral

Guest
Can you describe your problem in as much detail as possible? Your original post is a little too vague for me to even speculate what could be wrong.
 

squorpion

New Member
Reaction score
12
my map is a tag based map sheep vs wolfs. some times when you a sheep or a wolf (more often wolf) you will be walking around and your unit just freezes and u cant move them untill you cast a spell for me this isnt that big of a problem but i have released this map and now its becoming a problem because not every one reads the loading screen and during game there like wtf is this im leaving... when you a sheep it happens it has only happened to be once i build a farm like during the process of building the farm after the farm is built u cant move unless you delete the farm for wolfs ots just random when your running or attacking and some time the spell will glitch up and not work its kinda wierd
 

waaaks!

Zinctified
Reaction score
255
maybe theres a trigger in the map that orders every unit in map to stop

check all of ur triggers
 

squorpion

New Member
Reaction score
12
nothing that i could see here if you like i can post a map with 1 of every trigger i have on the map but im pretty sure there no trigger that orders units to stop i have a few trigger that do select things but none order them to stop just remove from game or kill unit or display message stuff like that

If you don't post code, how are people meant to help?
im pretty sure its not a problem with my triggers but agien if you would like just say so and i will post all the triggers
 

Romek

Super Moderator
Reaction score
963
Post your triggers....

And don't bump after (not even) 4 hours.
 
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