[Help] Divine Storm

Nherwyziant

Be better than you were yesterday :D
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96
Err, please give more detail about the Divine Storm stuff.

I have no idea what is a Divine Storm.
 

Nenad

~Choco Coronet~ Omnomnom
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137
Um? Is that it? It looks like the bladestorm skill but with some divine effects, does it do anything besides PBAoE damage?
 

Lmfaocj

Active Member
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1
It is bladestorm pretty much but you can still attact when you cast it, and i was wondering if paladin can use the skill.
 

Laiev

Hey Listen!!
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188
you can use a yellow bladestorm effect founded in hiveworkshop.com
 

Bogrim

y hello thar
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154
Divine Storm is an area of effect spell that causes damage to 4 nearby enemy units and heals 3 nearby friendly units for 25% of the damage caused.

For the effect, use this: http://www.hiveworkshop.com/forums/models-530/bladestorm-50265/?prev=search=bladestorm&d=list&r=20

For the trigger, you will need to count how many units you actually hit to get the right amount of healing.
Trigger:
  • Divine Storm
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Divine Storm
    • Actions
      • Set Temp_Location = (Target point of ability being cast)
      • Set Temp_Group = (Random 4 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Set Temp_Integer = (Number of units in Temp_Group)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Cause (Triggering unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Set Temp_Group = (Random 3 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (25.00 x (Real(Temp_Integer))))
          • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Custom script: call RemoveLocation(udg_Temp_Location)

Adjust the values to your liking.
 

Lmfaocj

Active Member
Reaction score
1
Divine Storm is an area of effect spell that causes damage to 4 nearby enemy units and heals 3 nearby friendly units for 25% of the damage caused.

For the effect, use this: http://www.hiveworkshop.com/forums/models-530/bladestorm-50265/?prev=search=bladestorm&d=list&r=20

For the trigger, you will need to count how many units you actually hit to get the right amount of healing.
Trigger:
  • Divine Storm
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Divine Storm
    • Actions
      • Set Temp_Location = (Target point of ability being cast)
      • Set Temp_Group = (Random 4 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Set Temp_Integer = (Number of units in Temp_Group)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Cause (Triggering unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Set Temp_Group = (Random 3 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (25.00 x (Real(Temp_Integer))))
          • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Custom script: call RemoveLocation(udg_Temp_Location)

Adjust the values to your liking.
Thank you so much :D
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Set Temp_Group = (Random 4 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
[...]
Set Temp_Group = (Random 3 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
FYI, I believe those leak unit groups because Units within... creates a unit group of its own.
 
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