skarkai
New Member
- Reaction score
- 0
Trigger:
- Jail
- Events
- Unit - A unit leaves Finders starting point <gen>
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Ability being cast) equal to Lend a Helping hand
- Then - Actions
- Unit - Move (Target unit of ability being cast) instantly to (Player 1 (Red) start location)
- Else - Actions
- Unit - Move (Triggering unit) instantly to (Center of Finders starting point <gen>)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
I'm trying to making a trigger like a region call Finders starting point and when opponent enter the region, it cannot escape unless with a skill, which is called lend a helping hand in my map. when never use lend a helping hand and it walk out, will be shifted back to the middle of that region. I've been working this thing for hours. Please help me
And if you, can you help me with a trigger that only ( e.g. player 1-4) that enters that certain region cannot escape? the rest of the players can?
PLEASE AND THANKS!!!