Weep
Godspeed to the sound of the pounding
- Reaction score
- 400
For your consideration: I just had an idea for another approach to creating special effects at a certain Z-offset. It uses one dummy unit and one unit ability per special effect model; the dummy unit has a highly negative Projectile Impact Z, and the ability is an instant-hit self-targetable missile spell (Absorb Mana), thus creating a special effect (death animation only, of course) at a variable Z offset which may be below ground (ground level is obtained by adding the inverse of the negative Projectile Impact Z to the flying height). Since it's a projectile detonation, it won't move with the dummy and thus can be "multi-cast" with proper effect. The dummy's scale at the instant of cast will vary the effect's scale.
Demo map attached.
Demo map attached.