Help in beating CHEATS!

free_killing

TH.net Regular
Reaction score
23
do like accname said..
create a dummy for neutral hostile, and one for all players
if the dummy owned by neutral hostile dies, they will get disconnected
notes:
the players dummy must have 1-1 damage..
the neutral hostile dummy must have 100 life, and 50reg per second! =)
 

wellwish3r

wishes wells.
Reaction score
52
do like accname said..
create a dummy for neutral hostile, and one for all players
if the dummy owned by neutral hostile dies, they will get disconnected
notes:
the players dummy must have 1-1 damage..
the neutral hostile dummy must have 100 life, and 50reg per second! =)

5 life, and 2 reg per second would be adequate^^
 

saw792

Is known to say things. That is all.
Reaction score
280
@free killing: That doesn't help most of the issues, just a few specific ones.

@Tyreal: I think we have established by now that it is quite possible to hack a map. The thing you seem to be missing is that (the majority of) people who insert cheatpacks or hacks into maps do not understand how it is done and could not do it without instruction if their life depended on it. Adding verification to functions would be interesting, and would successfully beat 90% of people attempting to hack your map, seeing as they won't even look at the code.

Hmm... function by function verification. Sounds like the makings of a system to me...
 

xAnaMorphine

Active Member
Reaction score
43
Since TheHelper.net doesn't support map unprotecting/mpqbrowsing/hacking I can't tell you guys how I fixed the problem.

//I fixed it and disabled more or less like the most cheat pack activators so it is impossible for noobs to hack this and for experts it will be some hard time.

Thanks to esb, through you I made something extra ordinary in the .j files (& not only in the .j files [3rd party programms| russian PWER!])
 

ZeratuelX

New Member
Reaction score
6
It would be extremely difficult to stop hackers from creating heats in your map, almost impossible. Anything you create can be changed. Blocking the activators has no affect as you forget they can remove those blocks. Save/Loading can be enabled in singleplayer, nomatter how hard you make it. The best thing you can do is fill the map with all kinds of different triggers to make it more of a pain to hack than they want to handle. It is true though that it makes most noobs turn away.
 

saw792

Is known to say things. That is all.
Reaction score
280
I am loathe to quote myself but...
saw792 said:
@Tyreal: I think we have established by now that it is quite possible to hack a map. The thing you seem to be missing is that (the majority of) people who insert cheatpacks or hacks into maps do not understand how it is done and could not do it without instruction if their life depended on it. Adding verification to functions would be interesting, and would successfully beat 90% of people attempting to hack your map, seeing as they won't even look at the code.
 
Reaction score
333
Not yet, no.

Or ever. Trigger or function verification is, by design, not possible. There might be some other sort sort of scripted non-protection that people choose to call trigger verification, but it will be nothing more than a label for a technique in that case, and would in no way resemble an actual verification process.

//I fixed it and disabled more or less like the most cheat pack activators so it is impossible for noobs to hack this and for experts it will be some hard time.

I find it hard to believe you have scripted any real sort of protection against common cheat pack activators. Remember that good Jass editing tools come with the 'Find' functionality.
 

Tyman2007

Ya Rly >.
Reaction score
74
How about since i tried implementing a cheatpack into a game successfully just to see if it would work, which it did, i've noticed that you cannot implement 2 cheatpacks into the game. What you could do is implement a cheatpack into your game but remove the activator so you can't use the cheats and people can't use their own cheats.
 

CaptDeath

New Member
Reaction score
103
@ tyman
that would cause syntax errors then u need like a special we to save game with syn errors other wise it wont work
 

Tyman2007

Ya Rly >.
Reaction score
74
No it wouldn't, not if you made the activator like 300 random charactors.

You would have to implement the cheats into the .j file everytime you saved the map. Whenever you open the map it and save it, it clears the cheats.
 

saw792

Is known to say things. That is all.
Reaction score
280
@TheDamien

I suspect I may be using terms that I do not understand, or have a completely different meaning in 'real' programming. If I come up with something I will post it, but I suspect as you have pointed out it will be a pale imitation of true verification.
 
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