[Help] Jump

eclypt

New Member
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4
So. I'm using a jump system made by a friend and edited by me.

the one he made is using a target skill, like carrion swarm

the one made by myself, is using a No Target skill, like Wind Walk

but when i've used thunder clap, the skill was almost full working, the basic worked (jump, jump to cliff, jump outside etc)

now i've used Wind walk to be 100% instant cast (without mini-pause)
the only problem now is that the basic ins't working. Why can't i jump from outside to inside a cliff using wind walk?
 

eclypt

New Member
Reaction score
4
Trigger:
  • Jump
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Jump Da' Fuck Up!
    • Actions
      • Set JumpS_Caster = (Triggering unit)
      • Set JumpS_CasterPoint = (Position of JumpS_Caster)
      • Set JumpS_CastingPoint = (Target point of ability being cast)
      • Set JumpS_DistanceBetweenPoints = ((Distance between JumpS_CastingPoint and JumpS_CasterPoint) / 80.00)
      • Set JumpS_Time = 0.00
      • Set JumpS_Heigth = 0.00
      • Unit - Add Storm Crow Form to JumpS_Caster
      • Unit - Remove Storm Crow Form from JumpS_Caster
      • Unit - Turn collision for JumpS_Caster Off
      • Trigger - Turn on Jump Move <gen>


Trigger:
  • Jump Move
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Set JumpS_Time = (JumpS_Time + 1.00)
      • Animation - Change JumpS_Caster flying height to JumpS_Heigth at 10000.00
      • Set JumpS_TempPoint1 = (Position of JumpS_Caster)
      • Set JumpS_TempPoint2 = (JumpS_TempPoint1 offset by JumpS_DistanceBetweenPoints towards (Facing of JumpS_Caster) degrees)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • JumpS_Time Less than 20.00
        • Then - Actions
          • Set JumpS_Heigth = (JumpS_Heigth + 15.00)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • JumpS_Time Less than 40.00
            • Then - Actions
              • Set JumpS_Heigth = (JumpS_Heigth + 5.00)
            • Else - Actions
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • JumpS_Time Greater than or equal to 40.00
        • Then - Actions
          • Set JumpS_Heigth = (JumpS_Heigth - 5.00)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • JumpS_Time Greater than or equal to 60.00
            • Then - Actions
              • Set JumpS_Heigth = (JumpS_Heigth - 10.00)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • JumpS_Time Greater than or equal to 80.00
                • Then - Actions
                  • Trigger - Turn off Jump Move <gen>
                  • Unit - Turn collision for JumpS_Caster On
                  • Set JumpS_EffectPoint = (Position of JumpS_Caster)
                  • Custom script: call RemoveLocation(udg_JumpS_EffectPoint)
                • Else - Actions
            • Else - Actions
        • Else - Actions
          • Custom script: call RemoveLocation(udg_JumpS_TempPoint2)
          • Custom script: call RemoveLocation(udg_JumpS_TempPoint1)
          • Custom script: call RemoveLocation(udg_JumpS_CasterPoint)
          • Custom script: call RemoveLocation(udg_JumpS_CastingPoint)


Anything more?
 

BlackRose

Forum User
Reaction score
239
Trigger:
  • Set JumpS_CastingPoint = (Target point of ability being cast)


If it's instant, there is no target point. You might want to try work yourself from there :)
That's the first thing I saw.
 

eclypt

New Member
Reaction score
4
maybe i forget to meant that those triggers was made by a friend and then i'm trying to edit it to a Instant skill. Can you help out more?
 

eclypt

New Member
Reaction score
4
No, will be just a jump like you can see in another games (Counter-Strike, Unreal Tournament, Quake, and games like them)

if you want a demo map just ask
 

canons200

New Member
Reaction score
50
No, will be just a jump like you can see in another games (Counter-Strike, Unreal Tournament, Quake, and games like them)

if you want a demo map just ask
so jump on the same position?
 

Laiev

Hey Listen!!
Reaction score
188
Will the jump be just a flat forward jump? Like a Leap from DotA Allstars?
you make about 5 leaps at playdota, i download most of then :rolleyes: much better then the current :thup:

no, hes talking about a jump that your hero goues to air and can move freely as a flying unit.
he told me he'll use rtc for it.. but he don't told me for what he want it -.-

well... :eek:
 

eclypt

New Member
Reaction score
4
i just need to fix it now before i think again in using RtC (that i'm thinking now that this is unecessary)
 
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