Help me with this trigger please.

pkraktis

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I need to make it for 3 witch doctors siphon mana a dummy unit that is inside the statue for the whole game until they die. Can you help make this trigger please.
 
umm..

E: Map initialization
C:
A: set temp_group = Pick every unit in playable map area of type witch doctor
A: Pick every unit in temp_group and do order picked unit to human bloodmage siphon mana CenterUnit0001

Thats what i came up with.
 
Oh the witch doctors need the mana siphon ability for it work? How can I give them the Bloodmage version of the spell because I only get the option to give it the neutral hostile.
 
Just create a custom spell based off the Bloodmage Siphon Ability, uncheck "Hero Ability" and then give it to the Witch Doctors on your map. Alternatively, you could add via trigger using Unit - Add Ability to (Last Created Unit) or your unit on the map.
 
SPStat
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units of type Troll Witch Doctor) to tempgroup
Unit Group - Pick every unit in tempgroup and do (Unit - Order (Picked unit) to Human Blood Mage - Siphon Mana AttackToMid 0087 <gen>)

AttackToMid 0087 is a locust unit that can't be seen. I need to make it look like they are channeling to it the whole game. I unchecked hero ability and gave it to witch doctors but this is still not working!
 
Unit with locust are unable to be targeted. Remove the locust ability. If you don't want them to be seen, try adding the Ghost ability or set their transparency to 0%.
 
Ok I removed locust from the wisp and gave it Ghost and they are still not siphoning mana from it.
 
Code:
SPStat
    Events
        Map initialization
    Conditions
    Actions
        Unit Group - Add all units of (Units of type Troll Witch Doctor) to tempgroup
        Unit Group - Pick every unit in tempgroup and do (Unit - Add Siphon Mana to (Picked unit))
        Unit Group - Pick every unit in tempgroup and do (Unit - Order (Picked unit) to Human Blood Mage - Siphon Mana AttackToMid 0087 <gen>)

No workey :mad:
 
Are the target units allies of the caster? Siphon Mana drains mana from enemies but transfers mana to allies instead. And I don't think you can transfer mana to units who are at full mana. That could be the problem.
 
Read it again. I left out something. And... Maybe it's better to just trigger the Mana Siphon effects by creating lightning effects between the caster and the target.
 
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