Help me with this trigger please.

pkraktis

New Member
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I need to make it for 3 witch doctors siphon mana a dummy unit that is inside the statue for the whole game until they die. Can you help make this trigger please.
 

Tyman2007

Ya Rly >.
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74
umm..

E: Map initialization
C:
A: set temp_group = Pick every unit in playable map area of type witch doctor
A: Pick every unit in temp_group and do order picked unit to human bloodmage siphon mana CenterUnit0001

Thats what i came up with.
 

pkraktis

New Member
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4
Oh the witch doctors need the mana siphon ability for it work? How can I give them the Bloodmage version of the spell because I only get the option to give it the neutral hostile.
 

Jolly chap*

New Member
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34
Just create a custom spell based off the Bloodmage Siphon Ability, uncheck "Hero Ability" and then give it to the Witch Doctors on your map. Alternatively, you could add via trigger using Unit - Add Ability to (Last Created Unit) or your unit on the map.
 

pkraktis

New Member
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4
SPStat
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units of type Troll Witch Doctor) to tempgroup
Unit Group - Pick every unit in tempgroup and do (Unit - Order (Picked unit) to Human Blood Mage - Siphon Mana AttackToMid 0087 <gen>)

AttackToMid 0087 is a locust unit that can't be seen. I need to make it look like they are channeling to it the whole game. I unchecked hero ability and gave it to witch doctors but this is still not working!
 

Jagan

New Member
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30
Unit with locust are unable to be targeted. Remove the locust ability. If you don't want them to be seen, try adding the Ghost ability or set their transparency to 0%.
 

pkraktis

New Member
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4
Ok I removed locust from the wisp and gave it Ghost and they are still not siphoning mana from it.
 

pkraktis

New Member
Reaction score
4
Code:
SPStat
    Events
        Map initialization
    Conditions
    Actions
        Unit Group - Add all units of (Units of type Troll Witch Doctor) to tempgroup
        Unit Group - Pick every unit in tempgroup and do (Unit - Add Siphon Mana to (Picked unit))
        Unit Group - Pick every unit in tempgroup and do (Unit - Order (Picked unit) to Human Blood Mage - Siphon Mana AttackToMid 0087 <gen>)

No workey :mad:
 

Jagan

New Member
Reaction score
30
Are the target units allies of the caster? Siphon Mana drains mana from enemies but transfers mana to allies instead. And I don't think you can transfer mana to units who are at full mana. That could be the problem.
 

Jagan

New Member
Reaction score
30
Read it again. I left out something. And... Maybe it's better to just trigger the Mana Siphon effects by creating lightning effects between the caster and the target.
 
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