HELP ! My Invulnerability wont go OFF !

JuffoWup

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I got this Spell that makes units in area of effect Invulnerable for 10+Levelof ability being cast for casting unit x 5 seconds. Problem is that for some reason the invulnerability wont turn off. I tried to move the turn off into different trigger, but it didnt help a thing ... HELP !
 
lol... sry .. i post em' but the thing is in 2 parts..
Code:
Unholy Armor timer
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Unholy Armor 
    Actions
        Unit Group - Pick every unit in (Units within 600.00 of (Position of (Casting unit))) and do (Actions)
            Loop - Actions
                Wait 15.00 seconds
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                And - All (Conditions) are true
                                    Conditions
                                        (Picked unit) Not equal to (Casting unit)
                                ((Picked unit) belongs to an ally of (Owner of (Casting unit))) Equal to True
                                (Owner of (Picked unit)) Equal to (Owner of (Casting unit))
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                And - All (Conditions) are true
                                    Conditions
                                        ((Picked unit) has buff Unholy Armor ) Equal to True
                            Then - Actions
                                Unit - Remove Unholy Armor  buff from (Picked unit)
                                Unit - Make (Picked unit) Vulnerable
                            Else - Actions
                                Do nothing
                    Else - Actions
                        Do nothing

for turning off the invulnerability

Code:
Unholy Armor
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Unholy Armor 
    Actions
        Unit Group - Pick every unit in (Units within 600.00 of (Position of (Casting unit))) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                And - All (Conditions) are true
                                    Conditions
                                        (Picked unit) Not equal to (Casting unit)
                                ((Picked unit) belongs to an ally of (Owner of (Casting unit))) Equal to True
                                (Owner of (Picked unit)) Equal to (Owner of (Casting unit))
                    Then - Actions
                        Unit - Make (Picked unit) Invulnerable
                    Else - Actions
                        Do nothing
for creating invulnerability
 
The description on "pick every unit" says: Wait actions should not be used within this function.


Code:
Or - Any (Conditions) are true
    Conditions
        And - All (Conditions) are true
            Conditions
                (Picked unit) Not equal to (Casting unit)
        ((Picked unit) belongs to an ally of (Owner of (Casting unit))) Equal to True
        (Owner of (Picked unit)) Equal to (Owner of (Casting unit))

What do you think this is doing?
 
i had problem too with invulnerability not going off when i was making divine shield castable on other using trigger and heres the code i used to makeit work
Code:
Divine2
   Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Divine 2 
        ((Target unit of ability being cast) is A structure) Equal to False
    Actions
        Unit - Make (Target unit of ability being cast) Invulnerable
        Unit Group - Add (Target unit of ability being cast) to DivinedGroup
Divine group=Unit group variable empty
Code:
then the trigger to check buff and remove the invulnerablefrom divine

CheckbuffDivine
    Events
        Time - Every 0.10 seconds of game time
    Conditions
        (DivinedGroup is empty) Equal to False
    Actions
        Unit Group - Pick every unit in DivinedGroup and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) has buff Divine Shield) Equal to False
                    Then - Actions
                        Unit Group - Remove (Picked unit) from DivinedGroup
                        Unit - Make (Picked unit) Vulnerable
                    Else - Actions
 
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