Help please models/skins/attachments

goozaru_TUDC

New Member
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why doesent my models skins work even if i put em in warcraft and try to do all things and i cant get attachtment to work please help
 

WilliamPa

Active Member
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You must change all .blp files paths to Textures/'filename' . Then create trigger, which creates special effect attached to the wanted bodypart using the model's model :p

E: Ah forgot to say, use the normal model, if there is model where reads portait, don't use that model because that model usually doesn't have some parts...
 

WilliamPa

Active Member
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Fine, i host here soon some pics of my map's import manager and i host trigger too
So wait a sec...

Okay got trigger already, it is for 2p map, and can leak alot, it's also made to keep people away from keeping like 2 helms or somthin...

Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Item-type of (Item being manipulated)) Equal to Angel Sword
    Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 1 (Red)
            Then - Actions
                Special Effect - Destroy ItemModel[1]
                Hero - Drop Item[1] from (Triggering unit)
                Special Effect - Create a special effect attached to the right hand of (Triggering unit) using war3mapImported\angelsword.mdx
                Set Item[1] = (Item being manipulated)
                Set ItemModel[1] = (Last created special effect)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 2 (Blue)
            Then - Actions
                Special Effect - Destroy ItemModel2[1]
                Hero - Drop Item2[1] from (Triggering unit)
                Special Effect - Create a special effect attached to the right hand of (Triggering unit) using war3mapImported\angelsword.mdx
                Set Item2[1] = (Item being manipulated)
                Set ItemModel2[1] = (Last created special effect)
            Else - Actions
    Else - Actions

Pics here



As you can see, all filenames that end with .blp type paths are changed to Textures/'filename', you can change the path by doubleclicking the file extracted there, then check use custom path and write the path you wanted there. If you look at them closely, there are 2 non-texture .blp files, that's why they are for loadingscrn and minimap. Model files are .blp and .mdx.

E: There is also a problem several models won't work, and if you see them a box in world editor, you could ensure they work by testing map, or either saving, closing and then starting and opening the map and world editor. If you want to know more about the types, the .blp filetype is for glow and then the 3d picture. The mdx file is for colors. Also check the thehelper tutorials http://world-editor-tutorials.thehelper.net/cat_importing.php
 
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