Da_HP_Geek
New Member
- Reaction score
- 8
Hi! I have done this multiboard! But I want it to look like this, with a game time in the bottom of it.
Then I also need the players in a diffrent order, I can't change it myself...
Player 2
Player 3
Player 5
Player 6
Player 8
Player 1
Player 4
Player 7
Player 9
Player 10
Then I also need the players in a diffrent order, I can't change it myself...
Player 2
Player 3
Player 5
Player 6
Player 8
Player 1
Player 4
Player 7
Player 9
Player 10
Trigger:
- Create
- Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
- Actions
- Multiboard - Create a multiboard with 4 columns and 11 rows, titled Multiboard
- For each (Integer A) from 1 to 11, do (Actions)
- Loop - Actions
- Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 10.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 4.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 4.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 4, row (Integer A) to 4.00% of the total screen width
- Multiboard - Set the text for (Last created multiboard) item in column 1, row ((Integer A) + 1) to PlayerColors[(Integer A)]
- Multiboard - Set the text for (Last created multiboard) item in column 2, row ((Integer A) + 1) to |cff00FF40Alive|r
- Multiboard - Set the text for (Last created multiboard) item in column 3, row ((Integer A) + 1) to 0
- Multiboard - Set the text for (Last created multiboard) item in column 4, row ((Integer A) + 1) to 0
- Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 4, row (Integer A) to Show text and Hide icons
- Loop - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Players
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Status
- Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills
- Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to Deaths
- Multiboard - Minimize (Last created multiboard)
- Multiboard - Maximize (Last created multiboard)
- Events
Trigger:
- Leavers
- Events
- Player - Player 1 (Red) leaves the game
- Player - Player 2 (Blue) leaves the game
- Player - Player 3 (Teal) leaves the game
- Player - Player 4 (Purple) leaves the game
- Player - Player 5 (Yellow) leaves the game
- Player - Player 6 (Orange) leaves the game
- Player - Player 7 (Green) leaves the game
- Player - Player 8 (Pink) leaves the game
- Player - Player 9 (Gray) leaves the game
- Player - Player 10 (Light Blue) leaves the game
- Conditions
- Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row ((Player number of (Triggering player)) + 1) to |cff808080Quit|r
- Events
Trigger:
- EmptySlot
- Events
- Time - Elapsed game time is 1.60 seconds
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 1 (Red) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 2 (Blue) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 3 (Teal) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 4 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 4 (Purple) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 5 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 5 (Yellow) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 6 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 6 (Orange) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 7 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 7 (Green) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 8 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 8 (Pink) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 9 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 9 (Gray) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 10 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 10 (Light Blue) slot status) Equal to Is unused
- Then - Actions
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 11 to |cff808080Quit|r
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- PlayerColors
- Events
- Map initialization
- Conditions
- Actions
- Set PlayerColors[1] = ((|cffFF0000 + (Name of Player 1 (Red))) + |r)
- Set PlayerColors[2] = ((|cff0000FF + (Name of Player 2 (Blue))) + |r)
- Set PlayerColors[3] = ((|cff00FFFF + (Name of Player 3 (Teal))) + |r)
- Set PlayerColors[4] = ((|cff800080 + (Name of Player 4 (Purple))) + |r)
- Set PlayerColors[5] = ((|cffFFFF00 + (Name of Player 5 (Yellow))) + |r)
- Set PlayerColors[6] = ((|cffFF8000 + (Name of Player 6 (Orange))) + |r)
- Set PlayerColors[7] = ((|cff00FF00 + (Name of Player 7 (Green))) + |r)
- Set PlayerColors[8] = ((|cffFF80C0 + (Name of Player 8 (Pink))) + |r)
- Set PlayerColors[9] = ((|cffC0C0C0 + (Name of Player 9 (Gray))) + |r)
- Set PlayerColors[10] = ((|cff06AEFF + (Name of Player 10 (Light Blue))) + |r)
- Events
Trigger:
- HeroKill
- Events
- Unit - A unit Dies
- Conditions
- ((Dying unit) is A Hero) Equal to True
- Actions
- Set PlayerKills[(Player number of (Owner of (Killing unit)))] = (PlayerKills[(Player number of (Owner of (Killing unit)))] + 1)
- Multiboard - Set the text for (Last created multiboard) item in column 3, row ((Player number of (Owner of (Killing unit))) + 1) to (String(PlayerKills[(Player number of (Owner of (Killing unit)))]))
- Events
Trigger:
- HeroDies
- Events
- Unit - A unit Dies
- Conditions
- ((Dying unit) is A Hero) Equal to True
- Actions
- Set PlayerDeaths[(Player number of (Owner of (Dying unit)))] = (PlayerDeaths[(Player number of (Owner of (Dying unit)))] + 1)
- Multiboard - Set the text for (Last created multiboard) item in column 4, row ((Player number of (Owner of (Dying unit))) + 1) to (String(PlayerDeaths[(Player number of (Owner of (Dying unit)))]))
- Events