help with blade master animation

millzy

Ultra Cool Member
Reaction score
44
ok i cant get this to work i want my blade master to use the animation he uses when using my skill

the skill is pulverize id say that that animation with be best for the moddle and spell

can any 1 help us out with this 1
 
OMFG

i want this Blademaster moddle
to play the animation he uses when the blademaster uses the bladestorm ability

when he uses the skill pulverize

theres nothing els to say
 
OMFG

i want this Blademaster moddle
to play the animation he uses when the blademaster uses the bladestorm ability

when he uses the skill pulverize

theres nothing els to say

:nuts: :confused:

Go to your Pulverize ability in the Object Manager, go to "Art Animation Names" (It will be at the very top of the list)

double click so the dialog box opens, click "Add String" then type in Attack, then press "Ok" then click "Add String" (again) type in Walk, then press "Ok". Finally click "Add String" (a 3rd time) type in Stand. then click "Ok", and you're finished!
 
Look up the string that shows the blademaster bladestorming and then change the string in pulverize to the string.
 
it says ATTACK stand walk spin

i put them in the way the other guy said b4 .... still nothing
 
no matter what i put in the animation name it still does the

attack slam animation
 
did you change the animation data to the bladestorm animation?
 
hmm I checked out the skill and I think the slam is hard coded into it, you might need to trigger it.
 
trigger the animation

will this work
Code:
pulverize
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Pulverize bm 
    Actions
        Animation - Play (Triggering unit)'s (attack + (walk + (stand + spin))) animation

EDIT
I STILL cant get this right omfg so anoying
 
yer that didnt work


will i have to trigger the hole skill..... make a dummy spell then have the trigger do the chance and stuff and animtation
 
i no the aniamation for the trigger BUT

can u use event
Unit - A unit Starts the effect of an ability

and the condition
(Ability being cast) Equal to BLA BLA

for a passive ability.... pulverize is passive
 
trigger the animation

will this work
Code:
pulverize
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Pulverize bm 
    Actions
        Animation - Play (Triggering unit)'s (attack + (walk + (stand + spin))) animation

EDIT
I STILL cant get this right omfg so anoying
That won't work because it's a passive ability.

You can just trigger the ability 'Pulverize' and add in the animation from there, it's not that hard.
 
i know how to add the animation and chance but how do i add the damage ....... the order units to damage area will damge allys witch isent good
 
Code:
Set Temp_Point = Position of (Attacking unit)
Set Temp_Group = Units within 350.00 of Temp_Point
Create special effect at Temp_Point
Destroy (Last created special effect)
Pick every unit in Temp_Group and do:
 Loop - Actions
  Cause (Attacking unit) to damage (Picked unit) for 500.00 damage
Custom Script: call DestroyGroup (udg_Temp_Group)
Custom Script: call RemoveLocation(udg_Temp_Point)
 
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