Help with Event

cleeezzz

The Undead Ranger.
Reaction score
268
I'm trying to remake Darthfett's GetCenterUnit, basically allowed you to get the actual unit from the event Unit comes in range to x unit.

im trying to do this with Jesus' Event system, i have the idea down, but i have no idea how to do it

im assuming you can get which event was fired and attach data to events using the system so.. heres my idea

set event = Register unit comes within 500 range of unit 1.

then somehow attach data to the event, possibly in a struct?

then in the actions, i can do...

CenterUnit = Triggering Event[unit] (of course the syntax is wrong because i dont know it)


JASS:
library UnitEntersRange
    
    globals
        private hashtable hash = InitHashtable()
    endglobals
    
    private function BOOLEXPR_TRUE takes nothing returns boolean
        return true
    endfunction
    
    private struct data
        trigger trig
        unit center

        static method create takes unit whichUnit, real range, boolexpr filter returns thistype
            local thistype this = thistype.allocate()
            
            set this.trig = CreateTrigger()
            set this.center = whichUnit
            
            call SaveInteger(hash, GetHandleId(this.trig), 0, this)
            
            if (filter == null) then
                call TriggerRegisterUnitInRange(this.trig, whichUnit, range, Filter(function BOOLEXPR_TRUE))
            else
                call TriggerRegisterUnitInRange(this.trig, whichUnit, range, filter)
            endif
            
            return this
        endmethod

        method onDestroy takes nothing returns nothing
            set .center = null
            call RemoveSavedInteger(hash, GetHandleId(.trig), 0)
            call DestroyTrigger(.trig)
            set .trig = null
        endmethod
    endstruct
    
    function GetCenterUnit takes nothing returns unit
        return data(LoadInteger(hash, GetHandleId(GetTriggeringTrigger()), 0)).center
    endfunction
    
    function TriggerRemoveUnitRangeEvent takes trigger t returns nothing
        call data(LoadInteger(hash, GetHandleId(t), 0)).destroy()
    endfunction
    
    function TriggerRegisterUnitRangeEvent takes unit whichUnit, real range, boolexpr filter returns trigger
        local data d = data.create(whichUnit, range, filter)
        return d.trig
    endfunction
    
endlibrary
 

Sevion

The DIY Ninja
Reaction score
413
Idk...
JASS:
library UnitEntersRange initializer init
    private function BOOLEXPR_TRUE takes nothing returns boolean
        return true
    endfunction
    
    globals
        private hashtable hash
        //private event array eventholder
        //private triggeraction array actionholder
        //private triggercondition array conditionholder
    endglobals
    
    private struct data
        implement LinkedList
        // The Data
        trigger trig
        unit center
        event events
        //triggeraction actions
        //triggercondition conditions
        thistype theList
        
        /*method unregister takes nothing returns thistype
            local thistype dat = this.head
            local integer i = 0
            local integer n = 0
            local integer t = 0
            loop
                if (dat != this and dat.events != null) then
                    set eventholder<i> = dat.events
                    set i = i + 1
                endif
                if (dat != this and dat.actions != null) then
                    set actionholder[n] = dat.actions
                    set i = i + 1
                endif
                if (dat != this and dat.conditions != null) then
                    set conditionholder[t] = dat.conditions
                    set i = i + 1
                endif
                exitwhen dat == 0 or dat == this.tail
                set dat = dat.next
            endloop
            
            call DestroyTrigger(this.trig)
            
            // QUE?!?!? HOW TO RE-ADD THEM!?!?!
            
            loop
                exitwhen i == 0
                set i = i - 1
            endloop
            
            loop
                exitwhen n == 0
                set n = n - 1
            endloop
            
            loop
                exitwhen t == 0
                set t = t - 1
            endloop
            
            this.detachThis()
            return this
        endmethod*/
        
        static method create takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns thistype
            local thistype this
            local thistype holder
            
            if (HaveSavedInteger(hash, GetHandleId(whichTrigger), 0)) then
                set this = data(LoadInteger(hash, GetHandleId(whichTrigger), 0))
            else
                set this = createList()
                call SaveInteger(hash, GetHandleId(whichTrigger), 0, this)
            endif
            
            // List Information
            if (this.trig == null) then
                set this.trig = whichTrigger
            endif
            if (this.center == null) then
                set this.center = whichUnit
            endif
            
            // Node Information
            set holder = this
            set this = this.addToEnd(thistype.allocate())
            set this.theList = holder
            if (filter == null) then
                set this.events = TriggerRegisterUnitInRange(whichTrigger, whichUnit, range, Filter(function BOOLEXPR_TRUE))
            else
                set this.events = TriggerRegisterUnitInRange(whichTrigger, whichUnit, range, filter)
            endif
            
            return this
        endmethod
    endstruct
    
    //function AddAction takes trigger whichTrigger, triggeraction action returns nothing
    //    if (HaveSavedInteger(hash, GetHandleId(whichTrigger), 0)) then
    //        set data(LoadInteger(hash, GetHandleId(whichTrigger), 0)).create(whichTrigger, null, 0, null).actions = action
    //    endif
    //endfunction
    
    //function AddCondition takes trigger whichTrigger, triggercondition condition returns nothing
    //    if (HaveSavedInteger(hash, GetHandleId(whichTrigger), 0)) then
    //        set data(LoadInteger(hash, GetHandleId(whichTrigger), 0)).create(whichTrigger, null, 0, null).conditions = condition
    //    endif
    //endfunction
    
    //function TriggerUnregisterUnitRangeEvent takes data whichEvent returns nothing
    //    call whichEvent.unregister()
    //endfunction
    
    function GetCenterUnit takes nothing returns unit
        return data(LoadInteger(hash, GetHandleId(GetTriggeringTrigger()), 0)).center
    endfunction
    
    function TriggerRegisterUnitRangeEvent takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns data
        return data.create(whichTrigger, whichUnit, range, filter)
    endfunction
    
    private function init takes nothing returns nothing
        if hash == null then
            set hash = InitHashtable()
        endif
    endfunction
endlibrary
</i>
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
As far as I know, you can't get the triggering event, so you'll have to use dynamic triggers and attach the center unit to the trigger.

Ah, Sevion beat me...
 

Sevion

The DIY Ninja
Reaction score
413
Ran into a few problems though :-/ It's probably hella inefficient anyways.

Can't re-add anything unless I store the actual code variables... Which is impossible... Which means I can't "unregister" Which means you can't have more than one event per trigger... (kind of like how the original was)

Idk. I could probably end up completely emulating most of that if I spent more than an hour on this, but you had to go and play SC2 instead of helping me....

Idk... Maybe I'm thinking too much into this...

JASS:
library UnitEntersRange initializer init
    private function BOOLEXPR_TRUE takes nothing returns boolean
        return true
    endfunction
    
    globals
        private hashtable hash
    endglobals
    
    private struct data
        implement LinkedList
        // The Data
        trigger trig
        unit center
        thistype theList

        static method create takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns thistype
            local thistype this
            local thistype holder
            
            if (HaveSavedInteger(hash, GetHandleId(whichTrigger), 0)) then
                set this = data(LoadInteger(hash, GetHandleId(whichTrigger), 0))
            else
                set this = createList()
                call SaveInteger(hash, GetHandleId(whichTrigger), 0, this)
            endif
            
            // List Information
            if (this.trig == null) then
                set this.trig = whichTrigger
            endif
            if (this.center == null) then
                set this.center = whichUnit
            endif
            
            // Node Information
            set holder = this
            set this = this.addToEnd(thistype.allocate())
            set this.theList = holder
            if (filter == null) then
                call TriggerRegisterUnitInRange(whichTrigger, whichUnit, range, Filter(function BOOLEXPR_TRUE))
            else
                call TriggerRegisterUnitInRange(whichTrigger, whichUnit, range, filter)
            endif
            
            return this
        endmethod

        method onDestroy takes nothing returns nothing
            set this.center = null
            call RemoveSavedInteger(hash, GetHandleId(this.trig), 0)
            call DestroyTrigger(this.trig)
            set this.trig = null
        endmethod
    endstruct
    
    function GetCenterUnit takes nothing returns unit
        return data(LoadInteger(hash, GetHandleId(GetTriggeringTrigger()), 0)).center
    endfunction
    
    function TriggerRegisterUnitRangeEvent takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns data
        return data.create(whichTrigger, whichUnit, range, filter)
    endfunction
    
    private function init takes nothing returns nothing
        if hash == null then
            set hash = InitHashtable()
        endif
    endfunction
endlibrary


Bleh. This is flawed...

Currently, it doesn't work because I forgot to initialize the hashtable to null :(

And it doesn't support multiple center units atm... I need to fix it...

JASS:
library UnitEntersRange initializer init
    private function BOOLEXPR_TRUE takes nothing returns boolean
        return true
    endfunction
    
    globals
        private hashtable hash = null
    endglobals
    
    private struct data
        implement LinkedList
        // The Data
        trigger trig
        unit center
        thistype theList

        static method create takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns thistype
            local thistype this
            local thistype holder
            
            if (HaveSavedInteger(hash, GetHandleId(whichTrigger), 0)) then
                set this = data(LoadInteger(hash, GetHandleId(whichTrigger), 0))
            else
                set this = createList()
                call SaveInteger(hash, GetHandleId(whichTrigger), 0, this)
            endif
            
            if (this.trig == null) then
                set this.trig = whichTrigger
            endif
            
            // Node Information
            set holder = this
            set this = this.addToEnd(thistype.allocate())
            set this.theList = holder
            set this.center = whichUnit
            if (filter == null) then
                call TriggerRegisterUnitInRange(whichTrigger, whichUnit, range, Filter(function BOOLEXPR_TRUE))
            else
                call TriggerRegisterUnitInRange(whichTrigger, whichUnit, range, filter)
            endif
            
            return this
        endmethod

        method onDestroy takes nothing returns nothing
            set this.center = null
            call RemoveSavedInteger(hash, GetHandleId(this.trig), 0)
            call DestroyTrigger(this.trig)
            set this.trig = null
        endmethod
    endstruct
    
    function GetCenterUnit takes nothing returns unit
        return data(LoadInteger(hash, GetHandleId(GetTriggeringTrigger()), 0)).center
    endfunction
    
    function TriggerRegisterUnitRangeEvent takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns data
        return data.create(whichTrigger, whichUnit, range, filter)
    endfunction
    
    private function init takes nothing returns nothing
        if hash == null then
            set hash = InitHashtable()
        endif
    endfunction
endlibrary
 
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